don't blink game buttons on a mine

This commit is contained in:
Chris Danford
2004-07-21 03:31:24 +00:00
parent f47c31626b
commit b7383e1010
+2 -1
View File
@@ -1463,7 +1463,8 @@ void ScreenGameplay::Update( float fDeltaTime )
{ {
for( int t=0; t<m_Player[pn].GetNumTracks(); t++ ) for( int t=0; t<m_Player[pn].GetNumTracks(); t++ )
{ {
bool bBlink = (m_Player[pn].GetTapNote(t,r) != TAP_EMPTY); TapNote tn = m_Player[pn].GetTapNote(t,r);
bool bBlink = (tn != TAP_EMPTY && tn != TAP_MINE);
if( bBlink ) if( bBlink )
{ {
StyleInput si( pn, t ); StyleInput si( pn, t );