don't blink game buttons on a mine
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@@ -1463,7 +1463,8 @@ void ScreenGameplay::Update( float fDeltaTime )
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{
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for( int t=0; t<m_Player[pn].GetNumTracks(); t++ )
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{
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bool bBlink = (m_Player[pn].GetTapNote(t,r) != TAP_EMPTY);
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TapNote tn = m_Player[pn].GetTapNote(t,r);
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bool bBlink = (tn != TAP_EMPTY && tn != TAP_MINE);
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if( bBlink )
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{
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StyleInput si( pn, t );
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