force TypeName arrays for XToString to be an array of const char*, not CString

This commit is contained in:
Glenn Maynard
2006-01-04 22:30:51 +00:00
parent 8ed46bd67f
commit b734b602d2
30 changed files with 65 additions and 56 deletions
+2 -2
View File
@@ -4,7 +4,7 @@
#include "LuaManager.h"
#include "ThemeMetric.h"
static const CString PlayerNumberNames[] = {
static const char *PlayerNumberNames[] = {
"P1",
"P2",
};
@@ -20,7 +20,7 @@ void LuaPlayerNumber(lua_State* L)
REGISTER_WITH_LUA_FUNCTION( LuaPlayerNumber );
static const CString MultiPlayerNames[] = {
static const char *MultiPlayerNames[] = {
"P1",
"P2",
"P3",