force TypeName arrays for XToString to be an array of const char*, not CString

This commit is contained in:
Glenn Maynard
2006-01-04 22:30:51 +00:00
parent 8ed46bd67f
commit b734b602d2
30 changed files with 65 additions and 56 deletions
+16 -16
View File
@@ -15,7 +15,7 @@ const CString RANKING_TO_FILL_IN_MARKER[NUM_PLAYERS] = {"#P1#","#P2#"};
extern const CString GROUP_ALL = "---Group All---";
static const CString RadarCategoryNames[] = {
static const char *RadarCategoryNames[] = {
"Stream",
"Voltage",
"Air",
@@ -56,7 +56,7 @@ static void LuaStepsType(lua_State* L)
REGISTER_WITH_LUA_FUNCTION( LuaStepsType );
static const CString PlayModeNames[] = {
static const char *PlayModeNames[] = {
"Regular",
"Nonstop",
"Oni",
@@ -80,7 +80,7 @@ RankingCategory AverageMeterToRankingCategory( int iAverageMeter )
}
static const CString RankingCategoryNames[] = {
static const char *RankingCategoryNames[] = {
"a",
"b",
"c",
@@ -90,7 +90,7 @@ XToString( RankingCategory, NUM_RANKING_CATEGORIES );
StringToX( RankingCategory );
static const CString PlayerControllerNames[] = {
static const char *PlayerControllerNames[] = {
"Human",
"Autoplay",
"Cpu",
@@ -98,7 +98,7 @@ static const CString PlayerControllerNames[] = {
XToString( PlayerController, NUM_PLAYER_CONTROLLERS );
static const CString CoinModeNames[] = {
static const char *CoinModeNames[] = {
"home",
"pay",
"free",
@@ -116,7 +116,7 @@ static void LuaCoinMode(lua_State* L)
REGISTER_WITH_LUA_FUNCTION( LuaCoinMode );
static const CString PremiumNames[] = {
static const char *PremiumNames[] = {
"none",
"double",
"joint",
@@ -134,7 +134,7 @@ static void LuaPremium(lua_State* L)
REGISTER_WITH_LUA_FUNCTION( LuaPremium );
static const CString SortOrderNames[] = {
static const char *SortOrderNames[] = {
"Preferred",
"Group",
"Title",
@@ -180,7 +180,7 @@ static void LuaSortOrder(lua_State* L)
REGISTER_WITH_LUA_FUNCTION( LuaSortOrder );
static const CString TapNoteScoreNames[] = {
static const char *TapNoteScoreNames[] = {
"None",
"HitMine",
"AvoidMine",
@@ -227,7 +227,7 @@ static void LuaTapNoteScores( lua_State* L )
REGISTER_WITH_LUA_FUNCTION( LuaTapNoteScores );
static const CString HoldNoteScoreNames[] = {
static const char *HoldNoteScoreNames[] = {
"None",
"LetGo",
"Held",
@@ -258,7 +258,7 @@ static void LuaHoldNoteScores( lua_State* L )
REGISTER_WITH_LUA_FUNCTION( LuaHoldNoteScores );
static const CString MemoryCardStateNames[] = {
static const char *MemoryCardStateNames[] = {
"ready",
"checking",
"late",
@@ -269,7 +269,7 @@ static const CString MemoryCardStateNames[] = {
XToString( MemoryCardState, NUM_MemoryCardState );
static const CString PerDifficultyAwardNames[] = {
static const char *PerDifficultyAwardNames[] = {
"FullComboW3",
"SingleDigitW3",
"OneW3",
@@ -296,7 +296,7 @@ REGISTER_WITH_LUA_FUNCTION( LuaPerDifficultyAward );
// strings can be used as XML entity names.
// Numbers are intentially not at the back so that "1000" and "10000" don't
// conflict when searching for theme elements.
static const CString PeakComboAwardNames[] = {
static const char *PeakComboAwardNames[] = {
"Peak1000Combo",
"Peak2000Combo",
"Peak3000Combo",
@@ -368,7 +368,7 @@ bool DisplayBpms::IsSecret() const
return false;
}
static const CString StyleTypeNames[] = {
static const char *StyleTypeNames[] = {
"OnePlayerOneSide",
"TwoPlayersTwoSides",
"OnePlayerTwoSides",
@@ -377,7 +377,7 @@ XToString( StyleType, NUM_STYLE_TYPES );
StringToX( StyleType );
static const CString MenuDirNames[] = {
static const char *MenuDirNames[] = {
"Up",
"Down",
"Left",
@@ -387,7 +387,7 @@ static const CString MenuDirNames[] = {
XToString( MenuDir, NUM_MENU_DIRS );
static const CString GoalTypeNames[] = {
static const char *GoalTypeNames[] = {
"Calories",
"Time",
"None",
@@ -406,7 +406,7 @@ static void LuaGoalType(lua_State* L)
REGISTER_WITH_LUA_FUNCTION( LuaGoalType );
static const CString StageNames[] = {
static const char *StageNames[] = {
"1",
"2",
"3",