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This commit is contained in:
+101
-97
@@ -81,120 +81,123 @@ CString ThemeManager::GetPathTo( ThemeElement te )
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switch( te )
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{
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case GRAPHIC_TITLE_MENU_BACKGROUND: sAssetPrefix = "Graphics\\title menu background"; break;
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case GRAPHIC_SELECT_STYLE_BACKGROUND: sAssetPrefix = "Graphics\\select Style background"; break;
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case GRAPHIC_SELECT_MUSIC_BACKGROUND: sAssetPrefix = "Graphics\\select music background"; break;
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case GRAPHIC_SELECT_STYLE_TOP_EDGE: sAssetPrefix = "Graphics\\select Style top edge"; break;
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case GRAPHIC_SELECT_MUSIC_TOP_EDGE: sAssetPrefix = "Graphics\\select music top edge"; break;
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case GRAPHIC_GAME_OPTIONS_TOP_EDGE: sAssetPrefix = "Graphics\\game options top edge"; break;
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case GRAPHIC_GRAPHIC_OPTIONS_TOP_EDGE: sAssetPrefix = "Graphics\\graphic options top edge"; break;
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case GRAPHIC_PLAYER_OPTIONS_TOP_EDGE: sAssetPrefix = "Graphics\\player options top edge"; break;
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case GRAPHIC_SONG_OPTIONS_TOP_EDGE: sAssetPrefix = "Graphics\\song options top edge"; break;
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case GRAPHIC_RESULTS_TOP_EDGE: sAssetPrefix = "Graphics\\results top edge"; break;
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case GRAPHIC_RESULTS_BACKGROUND: sAssetPrefix = "Graphics\\results background"; break;
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case GRAPHIC_RESULTS_BANNER_FRAME: sAssetPrefix = "Graphics\\results banner frame"; break;
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case GRAPHIC_RESULTS_BONUS_FRAME_P1: sAssetPrefix = "Graphics\\results bonus frame p1"; break;
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case GRAPHIC_RESULTS_BONUS_FRAME_P2: sAssetPrefix = "Graphics\\results bonus frame p2"; break;
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case GRAPHIC_RESULTS_GRADE_FRAME: sAssetPrefix = "Graphics\\results grade frame 1x2"; break;
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case GRAPHIC_RESULTS_JUDGE_LABELS: sAssetPrefix = "Graphics\\results judge labels 1x6"; break;
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case GRAPHIC_RESULTS_SCORE_LABELS: sAssetPrefix = "Graphics\\results score labels 1x2"; break;
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case GRAPHIC_RESULTS_GRADES: sAssetPrefix = "Graphics\\results grades 1x7"; break;
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case GRAPHIC_FALLBACK_BANNER: sAssetPrefix = "Graphics\\Fallback Banner"; break;
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case GRAPHIC_FALLBACK_BACKGROUND: sAssetPrefix = "Graphics\\Fallback Background"; break;
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case GRAPHIC_FALLBACK_CD_TITLE: sAssetPrefix = "Graphics\\Fallback CD Title"; break;
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case GRAPHIC_GAMEPLAY_JUDGEMENT: sAssetPrefix = "Graphics\\gameplay judgement 1x9"; break;
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case GRAPHIC_MENU_BOTTOM_EDGE: sAssetPrefix = "Graphics\\menu bottom edge"; break;
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case GRAPHIC_LIFEMETER_FRAME: sAssetPrefix = "Graphics\\Life Meter Frame"; break;
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case GRAPHIC_LIFEMETER_PILLS: sAssetPrefix = "Graphics\\life meter pills 17x1"; break;
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case GRAPHIC_GAMEPLAY_COMBO: sAssetPrefix = "Graphics\\gameplay combo"; break;
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case GRAPHIC_SCROLLBAR_PARTS: sAssetPrefix = "Graphics\\scrollbar parts"; break;
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case GRAPHIC_GAMEPLAY_CLOSING_STAR: sAssetPrefix = "Graphics\\gameplay closing star"; break;
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case GRAPHIC_GAMEPLAY_OPENING_STAR: sAssetPrefix = "Graphics\\gameplay opening star"; break;
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case GRAPHIC_CAUTION: sAssetPrefix = "Graphics\\Caution"; break;
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case GRAPHIC_GAMEPLAY_READY: sAssetPrefix = "Graphics\\gameplay Ready"; break;
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case GRAPHIC_GAMEPLAY_HERE_WE_GO: sAssetPrefix = "Graphics\\gameplay here we go"; break;
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case GRAPHIC_GAMEPLAY_CLEARED: sAssetPrefix = "Graphics\\gameplay cleared"; break;
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case GRAPHIC_GAMEPLAY_FAILED: sAssetPrefix = "Graphics\\gameplay failed"; break;
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case GRAPHIC_KEEP_ALIVE: sAssetPrefix = "Graphics\\keep alive"; break;
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case GRAPHIC_DANCER_P1: sAssetPrefix = "Graphics\\dancer p1"; break;
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case GRAPHIC_DANCER_P2: sAssetPrefix = "Graphics\\dancer p2"; break;
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case GRAPHIC_PAD_SINGLE: sAssetPrefix = "Graphics\\Pad single"; break;
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case GRAPHIC_PAD_DOUBLE: sAssetPrefix = "Graphics\\Pad double"; break;
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case GRAPHIC_PAD_SOLO: sAssetPrefix = "Graphics\\Pad solo"; break;
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case GRAPHIC_STYLE_ICONS: sAssetPrefix = "Graphics\\Style icons 1x5"; break;
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case GRAPHIC_SELECT_MUSIC_SONG_BAR: sAssetPrefix = "Graphics\\select music song bar"; break;
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case GRAPHIC_SELECT_MUSIC_SONG_HIGHLIGHT: sAssetPrefix = "Graphics\\select music song highlight"; break;
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case GRAPHIC_STEPS_DESCRIPTION: sAssetPrefix = "Graphics\\Steps description 1x8"; break;
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case GRAPHIC_SELECT_MUSIC_SECTION_BAR: sAssetPrefix = "Graphics\\select music section bar"; break;
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case GRAPHIC_MUSIC_SORT_ICONS: sAssetPrefix = "Graphics\\music sort icons 1x4"; break;
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case GRAPHIC_MUSIC_STATUS_ICONS: sAssetPrefix = "Graphics\\music status icons 1x4"; break;
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case GRAPHIC_GAMEPLAY_DANGER_TEXT: sAssetPrefix = "Graphics\\gameplay danger text"; break;
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case GRAPHIC_GAMEPLAY_DANGER_BACKGROUND: sAssetPrefix = "Graphics\\gameplay danger background"; break;
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case GRAPHIC_ALL_MUSIC_BANNER: sAssetPrefix = "Graphics\\all music banner"; break;
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case GRAPHIC_ARROWS_LEFT: sAssetPrefix = "Graphics\\arrows left 1x4"; break;
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case GRAPHIC_ARROWS_RIGHT: sAssetPrefix = "Graphics\\arrows right 1x4"; break;
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case GRAPHIC_ARROWS_RIGHT: sAssetPrefix = "Graphics\\arrows right 1x4"; break;
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case GRAPHIC_CAUTION: sAssetPrefix = "Graphics\\Caution"; break;
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case GRAPHIC_DANCER_P1: sAssetPrefix = "Graphics\\dancer p1"; break;
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case GRAPHIC_DANCER_P2: sAssetPrefix = "Graphics\\dancer p2"; break;
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case GRAPHIC_DIFFICULTY_ICONS: sAssetPrefix = "Graphics\\select music difficulty icons"; break;
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case GRAPHIC_EDIT_BACKGROUND: sAssetPrefix = "Graphics\\edit background"; break;
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case GRAPHIC_EDIT_SNAP_INDICATOR: sAssetPrefix = "Graphics\\edit snap indicator"; break;
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case GRAPHIC_FALLBACK_BACKGROUND: sAssetPrefix = "Graphics\\Fallback Background"; break;
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case GRAPHIC_FALLBACK_BANNER: sAssetPrefix = "Graphics\\Fallback Banner"; break;
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case GRAPHIC_FALLBACK_CD_TITLE: sAssetPrefix = "Graphics\\Fallback CD Title"; break;
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case GRAPHIC_GAME_OPTIONS_BACKGROUND: sAssetPrefix = "Graphics\\game options background"; break;
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case GRAPHIC_GAME_OPTIONS_TOP_EDGE: sAssetPrefix = "Graphics\\game options top edge"; break;
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case GRAPHIC_GAME_OVER: sAssetPrefix = "Graphics\\game over"; break;
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case GRAPHIC_GAMEPLAY_BOTTOM_FRAME: sAssetPrefix = "Graphics\\gameplay bottom frame"; break;
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case GRAPHIC_GAMEPLAY_CLEARED: sAssetPrefix = "Graphics\\gameplay cleared"; break;
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case GRAPHIC_GAMEPLAY_CLOSING_STAR: sAssetPrefix = "Graphics\\gameplay closing star"; break;
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case GRAPHIC_GAMEPLAY_COMBO: sAssetPrefix = "Graphics\\gameplay combo"; break;
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case GRAPHIC_GAMEPLAY_DANGER_BACKGROUND: sAssetPrefix = "Graphics\\gameplay danger background"; break;
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case GRAPHIC_GAMEPLAY_DANGER_TEXT: sAssetPrefix = "Graphics\\gameplay danger text"; break;
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case GRAPHIC_GAMEPLAY_DIFFICULTY_FRAME: sAssetPrefix = "Graphics\\gameplay difficulty frame"; break;
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case GRAPHIC_GAMEPLAY_FAILED: sAssetPrefix = "Graphics\\gameplay failed"; break;
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case GRAPHIC_GAMEPLAY_HERE_WE_GO: sAssetPrefix = "Graphics\\gameplay here we go"; break;
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case GRAPHIC_GAMEPLAY_JUDGEMENT: sAssetPrefix = "Graphics\\gameplay judgement 1x9"; break;
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case GRAPHIC_GAMEPLAY_OPENING_STAR: sAssetPrefix = "Graphics\\gameplay opening star"; break;
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case GRAPHIC_GAMEPLAY_READY: sAssetPrefix = "Graphics\\gameplay Ready"; break;
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case GRAPHIC_GAMEPLAY_TOP_FRAME: sAssetPrefix = "Graphics\\gameplay top frame"; break;
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case GRAPHIC_GRAPHIC_OPTIONS_BACKGROUND: sAssetPrefix = "Graphics\\graphic options background"; break;
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case GRAPHIC_PLAYER_OPTIONS_BACKGROUND: sAssetPrefix = "Graphics\\player options background"; break;
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case GRAPHIC_SONG_OPTIONS_BACKGROUND: sAssetPrefix = "Graphics\\song options background"; break;
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case GRAPHIC_SYNCHRONIZE_BACKGROUND: sAssetPrefix = "Graphics\\synchronize background"; break;
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case GRAPHIC_SYNCHRONIZE_TOP_EDGE: sAssetPrefix = "Graphics\\synchronize top edge"; break;
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case GRAPHIC_SELECT_GAME_BACKGROUND: sAssetPrefix = "Graphics\\select game background"; break;
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case GRAPHIC_SELECT_GAME_TOP_EDGE: sAssetPrefix = "Graphics\\select game top edge"; break;
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case GRAPHIC_TITLE_MENU_LOGO: sAssetPrefix = "Graphics\\title menu logo"; break;
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case GRAPHIC_SELECT_DIFFICULTY_BACKGROUND: sAssetPrefix = "Graphics\\select difficulty background"; break;
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case GRAPHIC_SELECT_DIFFICULTY_TOP_EDGE: sAssetPrefix = "Graphics\\select difficulty top edge"; break;
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case GRAPHIC_SELECT_DIFFICULTY_EXPLANATION: sAssetPrefix = "Graphics\\select difficulty explanation"; break;
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case GRAPHIC_SELECT_DIFFICULTY_EASY_HEADER: sAssetPrefix = "Graphics\\select difficulty easy header"; break;
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case GRAPHIC_SELECT_DIFFICULTY_MEDIUM_HEADER: sAssetPrefix = "Graphics\\select difficulty medium header"; break;
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case GRAPHIC_SELECT_DIFFICULTY_HARD_HEADER: sAssetPrefix = "Graphics\\select difficulty hard header"; break;
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case GRAPHIC_SELECT_DIFFICULTY_EASY_PICTURE: sAssetPrefix = "Graphics\\select difficulty easy picture"; break;
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case GRAPHIC_SELECT_DIFFICULTY_MEDIUM_PICTURE: sAssetPrefix = "Graphics\\select difficulty medium picture"; break;
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case GRAPHIC_SELECT_DIFFICULTY_HARD_PICTURE: sAssetPrefix = "Graphics\\select difficulty hard picture"; break;
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case GRAPHIC_GRAPHIC_OPTIONS_TOP_EDGE: sAssetPrefix = "Graphics\\graphic options top edge"; break;
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case GRAPHIC_KEEP_ALIVE: sAssetPrefix = "Graphics\\keep alive"; break;
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case GRAPHIC_LIFEMETER_FRAME: sAssetPrefix = "Graphics\\Life Meter Frame"; break;
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case GRAPHIC_LIFEMETER_PILLS: sAssetPrefix = "Graphics\\life meter pills 17x1"; break;
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case GRAPHIC_MENU_BOTTOM_EDGE: sAssetPrefix = "Graphics\\menu bottom edge"; break;
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case GRAPHIC_MUSIC_SCROLL_BACKGROUND: sAssetPrefix = "Graphics\\music scroll background"; break;
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case GRAPHIC_MUSIC_SORT_ICONS: sAssetPrefix = "Graphics\\music sort icons 1x4"; break;
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case GRAPHIC_MUSIC_STATUS_ICONS: sAssetPrefix = "Graphics\\music status icons 1x4"; break;
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case GRAPHIC_PAD_DOUBLE: sAssetPrefix = "Graphics\\Pad double"; break;
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case GRAPHIC_PAD_SINGLE: sAssetPrefix = "Graphics\\Pad single"; break;
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case GRAPHIC_PAD_SOLO: sAssetPrefix = "Graphics\\Pad solo"; break;
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case GRAPHIC_PLAYER_OPTIONS_BACKGROUND: sAssetPrefix = "Graphics\\player options background"; break;
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case GRAPHIC_PLAYER_OPTIONS_TOP_EDGE: sAssetPrefix = "Graphics\\player options top edge"; break;
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case GRAPHIC_RESULTS_BACKGROUND: sAssetPrefix = "Graphics\\results background"; break;
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case GRAPHIC_RESULTS_BANNER_FRAME: sAssetPrefix = "Graphics\\results banner frame"; break;
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case GRAPHIC_RESULTS_BONUS_FRAME_P1: sAssetPrefix = "Graphics\\results bonus frame p1"; break;
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case GRAPHIC_RESULTS_BONUS_FRAME_P2: sAssetPrefix = "Graphics\\results bonus frame p2"; break;
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case GRAPHIC_RESULTS_GRADE_FRAME: sAssetPrefix = "Graphics\\results grade frame 1x2"; break;
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case GRAPHIC_RESULTS_GRADES: sAssetPrefix = "Graphics\\results grades 1x7"; break;
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case GRAPHIC_RESULTS_JUDGE_LABELS: sAssetPrefix = "Graphics\\results judge labels 1x6"; break;
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case GRAPHIC_RESULTS_SCORE_LABELS: sAssetPrefix = "Graphics\\results score labels 1x2"; break;
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case GRAPHIC_RESULTS_TOP_EDGE: sAssetPrefix = "Graphics\\results top edge"; break;
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case GRAPHIC_SCROLLBAR_PARTS: sAssetPrefix = "Graphics\\scrollbar parts"; break;
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case GRAPHIC_SELECT_DIFFICULTY_ARROW_P1: sAssetPrefix = "Graphics\\select difficulty arrow p1"; break;
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case GRAPHIC_SELECT_DIFFICULTY_ARROW_P2: sAssetPrefix = "Graphics\\select difficulty arrow p2"; break;
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case GRAPHIC_SELECT_DIFFICULTY_OK: sAssetPrefix = "Graphics\\select difficulty ok"; break;
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case GRAPHIC_SELECT_MUSIC_INFO_FRAME: sAssetPrefix = "Graphics\\select music info frame"; break;
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case GRAPHIC_SELECT_MUSIC_RADAR_BASE: sAssetPrefix = "Graphics\\select music radar base"; break;
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case GRAPHIC_SELECT_MUSIC_RADAR_WORDS: sAssetPrefix = "Graphics\\select music radar words 1x5"; break;
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case GRAPHIC_SELECT_MUSIC_SCORE_FRAME: sAssetPrefix = "Graphics\\select music score frame"; break;
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case GRAPHIC_SELECT_MUSIC_SMALL_GRADES: sAssetPrefix = "Graphics\\select music small grades 1x7"; break;
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case GRAPHIC_SELECT_MUSIC_ROULETTE_BANNER: sAssetPrefix = "Graphics\\select music roulette banner"; break;
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case GRAPHIC_SELECT_GROUP_EXPLANATION: sAssetPrefix = "Graphics\\select group explanation"; break;
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case GRAPHIC_SELECT_GROUP_INFO_FRAME: sAssetPrefix = "Graphics\\select group info frame"; break;
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case GRAPHIC_SELECT_GROUP_BUTTON: sAssetPrefix = "Graphics\\select group button"; break;
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case GRAPHIC_SELECT_GROUP_CONTENTS_HEADER: sAssetPrefix = "Graphics\\select group contents header"; break;
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case GRAPHIC_SELECT_GROUP_TOP_EDGE: sAssetPrefix = "Graphics\\select group top edge"; break;
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case GRAPHIC_SELECT_DIFFICULTY_BACKGROUND: sAssetPrefix = "Graphics\\select difficulty background"; break;
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case GRAPHIC_SELECT_DIFFICULTY_EASY_HEADER: sAssetPrefix = "Graphics\\select difficulty easy header"; break;
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case GRAPHIC_SELECT_DIFFICULTY_EASY_PICTURE: sAssetPrefix = "Graphics\\select difficulty easy picture"; break;
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case GRAPHIC_SELECT_DIFFICULTY_EXPLANATION: sAssetPrefix = "Graphics\\select difficulty explanation"; break;
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case GRAPHIC_SELECT_DIFFICULTY_HARD_HEADER: sAssetPrefix = "Graphics\\select difficulty hard header"; break;
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case GRAPHIC_SELECT_DIFFICULTY_HARD_PICTURE: sAssetPrefix = "Graphics\\select difficulty hard picture"; break;
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case GRAPHIC_SELECT_DIFFICULTY_MEDIUM_HEADER: sAssetPrefix = "Graphics\\select difficulty medium header"; break;
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case GRAPHIC_SELECT_DIFFICULTY_MEDIUM_PICTURE: sAssetPrefix = "Graphics\\select difficulty medium picture";break;
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case GRAPHIC_SELECT_DIFFICULTY_OK: sAssetPrefix = "Graphics\\select difficulty ok"; break;
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case GRAPHIC_SELECT_DIFFICULTY_TOP_EDGE: sAssetPrefix = "Graphics\\select difficulty top edge"; break;
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case GRAPHIC_SELECT_GAME_BACKGROUND: sAssetPrefix = "Graphics\\select game background"; break;
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case GRAPHIC_SELECT_GAME_TOP_EDGE: sAssetPrefix = "Graphics\\select game top edge"; break;
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case GRAPHIC_SELECT_GROUP_BACKGROUND: sAssetPrefix = "Graphics\\select group background"; break;
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case GRAPHIC_MUSIC_SCROLL_BACKGROUND: sAssetPrefix = "Graphics\\music scroll background"; break;
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case GRAPHIC_DIFFICULTY_ICONS: sAssetPrefix = "Graphics\\difficulty icons"; break;
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case GRAPHIC_GAMEPLAY_DIFFICULTY_FRAME: sAssetPrefix = "Graphics\\gameplay difficulty frame"; break;
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case GRAPHIC_GAMEPLAY_TOP_FRAME: sAssetPrefix = "Graphics\\gameplay top frame"; break;
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case GRAPHIC_GAMEPLAY_BOTTOM_FRAME: sAssetPrefix = "Graphics\\gameplay bottom frame"; break;
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case GRAPHIC_SELECT_MUSIC_OPTION_ICONS: sAssetPrefix = "Graphics\\select music option icons"; break;
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case GRAPHIC_SELECT_MUSIC_DIFFICULTY_FRAME: sAssetPrefix = "Graphics\\select music difficulty frame"; break;
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case GRAPHIC_SELECT_MUSIC_METER_FRAME: sAssetPrefix = "Graphics\\select music meter frame"; break;
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case GRAPHIC_STAGE_UNDERSCORE: sAssetPrefix = "Graphics\\stage underscore"; break;
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case GRAPHIC_ALL_MUSIC_BANNER: sAssetPrefix = "Graphics\\all music banner"; break;
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case GRAPHIC_SELECT_GROUP_BUTTON: sAssetPrefix = "Graphics\\select group button"; break;
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case GRAPHIC_SELECT_GROUP_CONTENTS_HEADER: sAssetPrefix = "Graphics\\select group contents header"; break;
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case GRAPHIC_SELECT_GROUP_EXPLANATION: sAssetPrefix = "Graphics\\select group explanation"; break;
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case GRAPHIC_SELECT_GROUP_INFO_FRAME: sAssetPrefix = "Graphics\\select group info frame"; break;
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case GRAPHIC_SELECT_GROUP_TOP_EDGE: sAssetPrefix = "Graphics\\select group top edge"; break;
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case GRAPHIC_SELECT_MUSIC_BACKGROUND: sAssetPrefix = "Graphics\\select music background"; break;
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case GRAPHIC_SELECT_MUSIC_DIFFICULTY_FRAME: sAssetPrefix = "Graphics\\select music difficulty frame"; break;
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case GRAPHIC_SELECT_MUSIC_INFO_FRAME: sAssetPrefix = "Graphics\\select music info frame"; break;
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case GRAPHIC_SELECT_MUSIC_METER_FRAME: sAssetPrefix = "Graphics\\select music meter frame"; break;
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case GRAPHIC_SELECT_MUSIC_OPTION_ICONS: sAssetPrefix = "Graphics\\select music option icons"; break;
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case GRAPHIC_SELECT_MUSIC_RADAR_BASE: sAssetPrefix = "Graphics\\select music radar base"; break;
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case GRAPHIC_SELECT_MUSIC_RADAR_WORDS: sAssetPrefix = "Graphics\\select music radar words 1x5"; break;
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case GRAPHIC_SELECT_MUSIC_ROULETTE_BANNER: sAssetPrefix = "Graphics\\select music roulette banner"; break;
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case GRAPHIC_SELECT_MUSIC_SCORE_FRAME: sAssetPrefix = "Graphics\\select music score frame"; break;
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case GRAPHIC_SELECT_MUSIC_SECTION_BANNER: sAssetPrefix = "Graphics\\select music section banner"; break;
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case GRAPHIC_SELECT_MUSIC_SECTION_BAR: sAssetPrefix = "Graphics\\select music section bar"; break;
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case GRAPHIC_SELECT_MUSIC_SMALL_GRADES: sAssetPrefix = "Graphics\\select music small grades 1x7"; break;
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case GRAPHIC_SELECT_MUSIC_SONG_BAR: sAssetPrefix = "Graphics\\select music song bar"; break;
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case GRAPHIC_SELECT_MUSIC_SONG_HIGHLIGHT: sAssetPrefix = "Graphics\\select music song highlight"; break;
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case GRAPHIC_SELECT_MUSIC_TOP_EDGE: sAssetPrefix = "Graphics\\select music top edge"; break;
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case GRAPHIC_SELECT_STYLE_BACKGROUND: sAssetPrefix = "Graphics\\select Style background"; break;
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case GRAPHIC_SELECT_STYLE_TOP_EDGE: sAssetPrefix = "Graphics\\select Style top edge"; break;
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case GRAPHIC_SONG_OPTIONS_BACKGROUND: sAssetPrefix = "Graphics\\song options background"; break;
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case GRAPHIC_SONG_OPTIONS_TOP_EDGE: sAssetPrefix = "Graphics\\song options top edge"; break;
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case GRAPHIC_STAGE_UNDERSCORE: sAssetPrefix = "Graphics\\stage underscore"; break;
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case GRAPHIC_STEPS_DESCRIPTION: sAssetPrefix = "Graphics\\Steps description 1x8"; break;
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case GRAPHIC_STYLE_ICONS: sAssetPrefix = "Graphics\\Style icons 1x5"; break;
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case GRAPHIC_SYNCHRONIZE_BACKGROUND: sAssetPrefix = "Graphics\\synchronize background"; break;
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case GRAPHIC_SYNCHRONIZE_TOP_EDGE: sAssetPrefix = "Graphics\\synchronize top edge"; break;
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case GRAPHIC_TITLE_MENU_BACKGROUND: sAssetPrefix = "Graphics\\title menu background"; break;
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case GRAPHIC_TITLE_MENU_LOGO: sAssetPrefix = "Graphics\\title menu logo"; break;
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case SOUND_FAILED: sAssetPrefix = "Sounds\\failed"; break;
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case SOUND_ASSIST: sAssetPrefix = "Sounds\\Assist"; break;
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case SOUND_SELECT: sAssetPrefix = "Sounds\\select"; break;
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case SOUND_FAILED: sAssetPrefix = "Sounds\\failed"; break;
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case SOUND_ASSIST: sAssetPrefix = "Sounds\\Assist"; break;
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case SOUND_SELECT: sAssetPrefix = "Sounds\\select"; break;
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case SOUND_SWITCH_STYLE: sAssetPrefix = "Sounds\\switch Style"; break;
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case SOUND_SWITCH_MUSIC: sAssetPrefix = "Sounds\\switch music"; break;
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case SOUND_SWITCH_SORT: sAssetPrefix = "Sounds\\switch sort"; break;
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case SOUND_EXPAND: sAssetPrefix = "Sounds\\expand"; break;
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case SOUND_SWITCH_SORT: sAssetPrefix = "Sounds\\switch sort"; break;
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case SOUND_EXPAND: sAssetPrefix = "Sounds\\expand"; break;
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case SOUND_SWITCH_STEPS: sAssetPrefix = "Sounds\\switch Steps"; break;
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case SOUND_TITLE_CHANGE: sAssetPrefix = "Sounds\\title change"; break;
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case SOUND_MENU_SWOOSH: sAssetPrefix = "Sounds\\menu swoosh"; break;
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case SOUND_MENU_SWOOSH: sAssetPrefix = "Sounds\\menu swoosh"; break;
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case SOUND_MENU_BACK: sAssetPrefix = "Sounds\\menu back"; break;
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case SOUND_INVALID: sAssetPrefix = "Sounds\\invalid"; break;
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case SOUND_INVALID: sAssetPrefix = "Sounds\\invalid"; break;
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case SOUND_EDIT_CHANGE_LINE: sAssetPrefix = "Sounds\\edit change line"; break;
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case SOUND_EDIT_CHANGE_SNAP: sAssetPrefix = "Sounds\\edit change snap"; break;
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case SOUND_SELECT_DIFFICULTY_CHANGE: sAssetPrefix = "Sounds\\select difficulty change"; break;
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case SOUND_SELECT_MODE_CHANGE: sAssetPrefix = "Sounds\\select mode change"; break;
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case SOUND_MENU_MUSIC: sAssetPrefix = "Sounds\\menu music"; break;
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case SOUND_SELECT_MODE_CHANGE: sAssetPrefix = "Sounds\\select mode change"; break;
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case SOUND_MENU_MUSIC: sAssetPrefix = "Sounds\\menu music"; break;
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case SOUND_ENDING_MUSIC: sAssetPrefix = "Sounds\\ending music"; break;
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case FONT_HEADER1: sAssetPrefix = "Fonts\\Header1"; break;
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@@ -203,6 +206,7 @@ CString ThemeManager::GetPathTo( ThemeElement te )
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case FONT_COMBO_NUMBERS: sAssetPrefix = "Fonts\\Combo Numbers"; break;
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case FONT_METER: sAssetPrefix = "Fonts\\Meter"; break;
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case FONT_SCORE_NUMBERS: sAssetPrefix = "Fonts\\Score Numbers"; break;
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case FONT_TIMER_NUMBERS: sAssetPrefix = "Fonts\\Timer Numbers"; break;
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case FONT_TEXT_BANNER: sAssetPrefix = "Fonts\\Text Banner"; break;
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case FONT_STAGE: sAssetPrefix = "Fonts\\stage"; break;
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