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@@ -250,7 +250,7 @@ void ScreenSelectMusic::EasierDifficulty( PlayerNumber p )
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{
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LOG->WriteLine( "ScreenSelectMusic::EasierDifficulty( %d )", p );
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if( !GAME->IsPlayerEnabled(p) )
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if( !GAMEMAN->IsPlayerEnabled(p) )
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return;
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if( m_arrayNotes.GetSize() == 0 )
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return;
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@@ -267,7 +267,7 @@ void ScreenSelectMusic::HarderDifficulty( PlayerNumber p )
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{
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LOG->WriteLine( "ScreenSelectMusic::HarderDifficulty( %d )", p );
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if( !GAME->IsPlayerEnabled(p) )
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if( !GAMEMAN->IsPlayerEnabled(p) )
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return;
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if( m_arrayNotes.GetSize() == 0 )
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return;
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@@ -287,6 +287,9 @@ void ScreenSelectMusic::HandleScreenMessage( const ScreenMessage SM )
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switch( SM )
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{
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case SM_MenuTimer:
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MenuStart(PLAYER_1);
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break;
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case SM_GoToPrevState:
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SCREENMAN->SetNewScreen( new ScreenTitleMenu );
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break;
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@@ -357,7 +360,7 @@ void ScreenSelectMusic::MenuStart( PlayerNumber p )
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bool bIsHard = false;
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAME->IsPlayerEnabled( (PlayerNumber)p ) )
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if( !GAMEMAN->IsPlayerEnabled( (PlayerNumber)p ) )
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continue; // skip
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if( SONGMAN->m_pCurNotes[p]->m_iMeter >= 9 )
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bIsHard = true;
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@@ -408,7 +411,7 @@ void ScreenSelectMusic::MenuBack( PlayerNumber p )
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void ScreenSelectMusic::AfterNotesChange( PlayerNumber p )
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{
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if( !GAME->IsPlayerEnabled(p) )
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if( !GAMEMAN->IsPlayerEnabled(p) )
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return;
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m_iSelection[p] = clamp( m_iSelection[p], 0, m_arrayNotes.GetSize()-1 ); // bounds clamping
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@@ -444,12 +447,12 @@ void ScreenSelectMusic::AfterMusicChange()
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break;
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case TYPE_SONG:
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{
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pSong->GetNotessThatMatchGameAndStyle( GAME->m_sCurrentGame, GAME->m_sCurrentStyle, m_arrayNotes );
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pSong->GetNotesThatMatch( GAMEMAN->GetCurrentStyleDef()->m_NotesType, m_arrayNotes );
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SortNotesArrayByDifficultyClass( m_arrayNotes );
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m_SongInfoFrame.SetFromSong( pSong );
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAME->IsPlayerEnabled( PlayerNumber(p) ) )
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if( !GAMEMAN->IsPlayerEnabled( PlayerNumber(p) ) )
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continue;
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m_iSelection[p] = clamp( m_iSelection[p], 0, m_arrayNotes.GetSize() ) ;
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}
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