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@@ -100,7 +100,7 @@ ScreenSelectDifficulty::ScreenSelectDifficulty()
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAME->IsPlayerEnabled((PlayerNumber)p) )
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if( !GAMEMAN->IsPlayerEnabled((PlayerNumber)p) )
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continue;
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ThemeElement te;
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@@ -178,6 +178,12 @@ void ScreenSelectDifficulty::HandleScreenMessage( const ScreenMessage SM )
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{
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switch( SM )
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{
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case SM_MenuTimer:
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{
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for( int p=0; p<NUM_PLAYERS; p++ )
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MenuStart( (PlayerNumber)p );
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}
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break;
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case SM_GoToPrevState:
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SCREENMAN->SetNewScreen( new ScreenTitleMenu );
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break;
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@@ -296,7 +302,7 @@ void ScreenSelectDifficulty::TweenOffScreen()
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAME->IsPlayerEnabled((PlayerNumber)p) )
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if( !GAMEMAN->IsPlayerEnabled((PlayerNumber)p) )
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continue;
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m_sprArrow[p].BeginTweening( 0.3f );
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@@ -343,7 +349,7 @@ void ScreenSelectDifficulty::TweenOnScreen()
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAME->IsPlayerEnabled((PlayerNumber)p) )
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if( !GAMEMAN->IsPlayerEnabled((PlayerNumber)p) )
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continue;
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int iSelection = m_iSelection[p];
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