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@@ -168,16 +168,16 @@ void WheelItemDisplay::RefreshGrades()
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{
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAME->IsPlayerEnabled( (PlayerNumber)p ) )
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if( !GAMEMAN->IsPlayerEnabled( (PlayerNumber)p ) )
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{
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m_GradeDisplay[p].SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
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continue;
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}
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const DifficultyClass dc = PREFS->m_PreferredDifficultyClass[p];
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const DifficultyClass dc = PREFSMAN->m_PreferredDifficultyClass[p];
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if( m_pSong ) // this is a song display
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{
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const Grade grade = m_pSong->GetGradeForDifficultyClass( GAME->m_sCurrentGame, GAME->m_sCurrentStyle, dc );
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const Grade grade = m_pSong->GetGradeForDifficultyClass( GAMEMAN->GetCurrentStyleDef()->m_NotesType, dc );
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m_GradeDisplay[p].SetGrade( grade );
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m_GradeDisplay[p].SetDiffuseColor( PlayerToColor((PlayerNumber)p) );
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}
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@@ -279,7 +279,7 @@ MusicWheel::MusicWheel()
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m_SortOrder = PREFS->m_SongSortOrder;
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m_SortOrder = PREFSMAN->m_SongSortOrder;
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m_MusicSortDisplay.Set( m_SortOrder );
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m_MusicSortDisplay.SetXY( SORT_ICON_ON_SCREEN_X, SORT_ICON_ON_SCREEN_Y );
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@@ -331,7 +331,7 @@ MusicWheel::MusicWheel()
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MusicWheel::~MusicWheel()
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{
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PREFS->m_SongSortOrder = m_SortOrder;
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PREFSMAN->m_SongSortOrder = m_SortOrder;
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}
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void MusicWheel::BuildWheelItemDatas( CArray<WheelItemData, WheelItemData&> &arrayWheelItemDatas, SongSortOrder so )
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@@ -349,7 +349,7 @@ void MusicWheel::BuildWheelItemDatas( CArray<WheelItemData, WheelItemData&> &arr
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Song* pSong = SONGMAN->m_pSongs[i];
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CArray<Notes*, Notes*> arraySteps;
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pSong->GetNotessThatMatchGameAndStyle( GAME->m_sCurrentGame, GAME->m_sCurrentStyle, arraySteps );
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pSong->GetNotesThatMatch( GAMEMAN->GetCurrentStyleDef()->m_NotesType, arraySteps );
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if( arraySteps.GetSize() > 0 )
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arraySongs.Add( pSong );
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@@ -600,7 +600,7 @@ void MusicWheel::RebuildWheelItemDisplays()
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void MusicWheel::NotesChanged( PlayerNumber pn ) // update grade graphics and top score
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{
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DifficultyClass dc = PREFS->m_PreferredDifficultyClass[pn];
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DifficultyClass dc = PREFSMAN->m_PreferredDifficultyClass[pn];
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Song* pSong = SONGMAN->m_pCurSong;
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Notes* m_pNotes = SONGMAN->m_pCurNotes[pn];
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