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This commit is contained in:
Chris Danford
2002-05-27 08:23:27 +00:00
parent 8549236385
commit b723efdaba
79 changed files with 1728 additions and 1620 deletions
+356 -135
View File
@@ -14,164 +14,385 @@
#include "ErrorCatcher/ErrorCatcher.h"
GameManager* GAME = NULL; // global and accessable from anywhere in our program
GameManager* GAMEMAN = NULL; // global and accessable from anywhere in our program
#define DANCE_PAD_BUTTON_LEFT INSTRUMENT_BUTTON_1
#define DANCE_PAD_BUTTON_RIGHT INSTRUMENT_BUTTON_2
#define DANCE_PAD_BUTTON_UP INSTRUMENT_BUTTON_3
#define DANCE_PAD_BUTTON_DOWN INSTRUMENT_BUTTON_4
#define DANCE_PAD_BUTTON_UPLEFT INSTRUMENT_BUTTON_5
#define DANCE_PAD_BUTTON_UPRIGHT INSTRUMENT_BUTTON_6
#define DANCE_PAD_BUTTON_NEXT INSTRUMENT_BUTTON_7
#define DANCE_PAD_BUTTON_BACK INSTRUMENT_BUTTON_8
#define NUM_DANCE_PAD_BUTTONS 8
InstrumentButton DANCE_BUTTON_LEFT = (InstrumentButton)0;
InstrumentButton DANCE_BUTTON_RIGHT = (InstrumentButton)1;
InstrumentButton DANCE_BUTTON_UP = (InstrumentButton)2;
InstrumentButton DANCE_BUTTON_DOWN = (InstrumentButton)3;
InstrumentButton DANCE_BUTTON_UPLEFT = (InstrumentButton)4;
InstrumentButton DANCE_BUTTON_UPRIGHT = (InstrumentButton)5;
InstrumentButton DANCE_BUTTON_SELECT = (InstrumentButton)6;
InstrumentButton DANCE_BUTTON_START = (InstrumentButton)7;
int NUM_DANCE_BUTTONS = 8;
InstrumentButton PUMP_BUTTON_UPLEFT = (InstrumentButton)0;
InstrumentButton PUMP_BUTTON_UPRIGHT = (InstrumentButton)1;
InstrumentButton PUMP_BUTTON_CENTER = (InstrumentButton)2;
InstrumentButton PUMP_BUTTON_DOWNLEFT = (InstrumentButton)3;
InstrumentButton PUMP_BUTTON_DOWNRIGHT = (InstrumentButton)4;
InstrumentButton PUMP_BUTTON_SELECT = (InstrumentButton)5;
int NUM_PUMP_BUTTONS = 6;
const int DANCE_COL_SPACING = 64;
const int DANCE_6PANEL_VERSUS_COL_SPACING = 54;
const int PUMP_COL_SPACING = 60;
GameDef g_GameDefs[NUM_GAMES] =
{
{ // GAME_DANCE
"dance", // m_szName
"Dance Dance Revolution", // m_szDescription
2, // m_iNumInstruments
NUM_DANCE_BUTTONS, // m_iButtonsPerInstrument
{ // m_szButtonNames
"Left",
"Right",
"Up",
"Down",
"UpLeft",
"UpRight",
"Back",
"Start"
},
{ // m_iMenuButtons[NUM_MENU_BUTTONS]; // map from MenuButton to m_szButtonNames
DANCE_BUTTON_LEFT, // MENU_BUTTON_LEFT
DANCE_BUTTON_RIGHT, // MENU_BUTTON_RIGHT
DANCE_BUTTON_UP, // MENU_BUTTON_UP
DANCE_BUTTON_DOWN, // MENU_BUTTON_DOWN
DANCE_BUTTON_START, // MENU_BUTTON_START
DANCE_BUTTON_SELECT, // MENU_BUTTON_BACK
},
},
{ // GAME_DANCE
"pump", // m_szName
"Pump It Up", // m_szDescription
2, // m_iNumInstruments
NUM_DANCE_BUTTONS, // m_iButtonsPerInstrument
{ // m_szButtonNames
"UpLeft",
"UpRight",
"Center",
"DownLeft",
"DownRight",
"Back"
},
{ // m_iMenuButtons[NUM_MENU_BUTTONS]; // map from MenuButton to m_szButtonNames
PUMP_BUTTON_UPLEFT, // MENU_BUTTON_LEFT
PUMP_BUTTON_UPRIGHT, // MENU_BUTTON_RIGHT
PUMP_BUTTON_DOWNRIGHT, // MENU_BUTTON_UP
PUMP_BUTTON_DOWNLEFT, // MENU_BUTTON_DOWN
PUMP_BUTTON_CENTER, // MENU_BUTTON_START
PUMP_BUTTON_SELECT, // MENU_BUTTON_BACK
},
},
};
StyleDef g_StyleDefSingle =
{ // STYLE_DANCE_SINGLE
"dance-single", // m_szName
NOTES_TYPE_DANCE_SINGLE, // m_NotesType
StyleDef::ONE_PLAYER_USES_ONE_SIDE, // m_StyleType
{ 160, 480 }, // m_iCenterX
4, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, INSTRUMENT_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
{ TRACK_2, INSTRUMENT_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
{ TRACK_3, INSTRUMENT_1, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
{ TRACK_4, INSTRUMENT_1, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
},
{ // PLAYER_2
{ TRACK_1, INSTRUMENT_2, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
{ TRACK_2, INSTRUMENT_2, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
{ TRACK_3, INSTRUMENT_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
{ TRACK_4, INSTRUMENT_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0, 1, 2, 3
},
};
StyleDef g_StyleDefs[NUM_STYLES] =
{
{ // STYLE_DANCE_SINGLE
"dance-single", // m_szName
NOTES_TYPE_DANCE_SINGLE, // m_NotesType
StyleDef::ONE_PLAYER_USES_ONE_SIDE, // m_StyleType
{ 160, 480 }, // m_iCenterX
4, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, INSTRUMENT_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
{ TRACK_2, INSTRUMENT_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
{ TRACK_3, INSTRUMENT_1, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
{ TRACK_4, INSTRUMENT_1, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
},
{ // PLAYER_2
{ TRACK_1, INSTRUMENT_2, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
{ TRACK_2, INSTRUMENT_2, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
{ TRACK_3, INSTRUMENT_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
{ TRACK_4, INSTRUMENT_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0, 1, 2, 3
},
},
{ // STYLE_DANCE_VERSUS
"dance-versus", // m_szName
NOTES_TYPE_DANCE_SINGLE, // m_NotesType
StyleDef::TWO_PLAYERS_USE_TWO_SIDES, // m_StyleType
{ 160, 480 }, // m_iCenterX
4, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, INSTRUMENT_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
{ TRACK_2, INSTRUMENT_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
{ TRACK_3, INSTRUMENT_1, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
{ TRACK_4, INSTRUMENT_1, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
},
{ // PLAYER_2
{ TRACK_1, INSTRUMENT_2, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
{ TRACK_2, INSTRUMENT_2, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
{ TRACK_3, INSTRUMENT_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
{ TRACK_4, INSTRUMENT_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0, 1, 2, 3
},
},
{ // STYLE_DANCE_DOUBLE
"dance-double", // m_szName
NOTES_TYPE_DANCE_DOUBLE, // m_NotesType
StyleDef::ONE_PLAYER_USES_TWO_SIDES, // m_StyleType
{ 320, 320 }, // m_iCenterX
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, INSTRUMENT_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*3.5f },
{ TRACK_2, INSTRUMENT_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*2.5f },
{ TRACK_3, INSTRUMENT_1, DANCE_BUTTON_UP, -DANCE_COL_SPACING*1.5f },
{ TRACK_4, INSTRUMENT_1, DANCE_BUTTON_RIGHT, -DANCE_COL_SPACING*0.5f },
{ TRACK_5, INSTRUMENT_2, DANCE_BUTTON_LEFT, +DANCE_COL_SPACING*0.5f },
{ TRACK_6, INSTRUMENT_2, DANCE_BUTTON_DOWN, +DANCE_COL_SPACING*1.5f },
{ TRACK_7, INSTRUMENT_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*2.5f },
{ TRACK_8, INSTRUMENT_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*3.5f },
},
{ // PLAYER_2
{ TRACK_1, INSTRUMENT_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*3.5f },
{ TRACK_2, INSTRUMENT_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*2.5f },
{ TRACK_3, INSTRUMENT_1, DANCE_BUTTON_UP, -DANCE_COL_SPACING*1.5f },
{ TRACK_4, INSTRUMENT_1, DANCE_BUTTON_RIGHT, -DANCE_COL_SPACING*0.5f },
{ TRACK_5, INSTRUMENT_2, DANCE_BUTTON_LEFT, +DANCE_COL_SPACING*0.5f },
{ TRACK_6, INSTRUMENT_2, DANCE_BUTTON_DOWN, +DANCE_COL_SPACING*1.5f },
{ TRACK_7, INSTRUMENT_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*2.5f },
{ TRACK_8, INSTRUMENT_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*3.5f },
},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7
},
},
{ // StyleDef
"dance-couple", // m_szName
NOTES_TYPE_DANCE_SINGLE, // m_NotesType
StyleDef::TWO_PLAYERS_USE_TWO_SIDES, // m_StyleType
{ 160, 480 }, // m_iCenterX
4, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, INSTRUMENT_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
{ TRACK_2, INSTRUMENT_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
{ TRACK_3, INSTRUMENT_1, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
{ TRACK_4, INSTRUMENT_1, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
},
{ // PLAYER_2
{ TRACK_1, INSTRUMENT_2, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
{ TRACK_2, INSTRUMENT_2, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
{ TRACK_3, INSTRUMENT_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
{ TRACK_4, INSTRUMENT_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3
},
},
{ // STYLE_DANCE_SOLO
"dance-solo", // m_szName
NOTES_TYPE_DANCE_SOLO, // m_NotesType
StyleDef::ONE_PLAYER_USES_ONE_SIDE, // m_StyleType
{ 240, 400 }, // m_iCenterX
6, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, INSTRUMENT_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*2.5f },
{ TRACK_2, INSTRUMENT_1, DANCE_BUTTON_UPLEFT, -DANCE_COL_SPACING*1.5f },
{ TRACK_3, INSTRUMENT_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
{ TRACK_4, INSTRUMENT_1, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
{ TRACK_5, INSTRUMENT_1, DANCE_BUTTON_UPRIGHT, +DANCE_COL_SPACING*1.5f },
{ TRACK_6, INSTRUMENT_1, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*2.5f },
},
{ // PLAYER_2
{ TRACK_1, INSTRUMENT_2, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*2.5f },
{ TRACK_2, INSTRUMENT_2, DANCE_BUTTON_UPLEFT, -DANCE_COL_SPACING*1.5f },
{ TRACK_3, INSTRUMENT_2, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
{ TRACK_4, INSTRUMENT_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
{ TRACK_5, INSTRUMENT_2, DANCE_BUTTON_UPRIGHT, +DANCE_COL_SPACING*1.5f },
{ TRACK_6, INSTRUMENT_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*2.5f },
},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5
},
},
{ // STYLE_DANCE_SOLO_VERSUS
"dance-solo-versus", // m_szName
NOTES_TYPE_DANCE_SOLO, // m_NotesType
StyleDef::ONE_PLAYER_USES_ONE_SIDE, // m_StyleType
{ 160, 480 }, // m_iCenterX
6, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, INSTRUMENT_1, DANCE_BUTTON_LEFT, -DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
{ TRACK_2, INSTRUMENT_1, DANCE_BUTTON_UPLEFT, -DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
{ TRACK_3, INSTRUMENT_1, DANCE_BUTTON_DOWN, -DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
{ TRACK_4, INSTRUMENT_1, DANCE_BUTTON_UP, +DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
{ TRACK_5, INSTRUMENT_1, DANCE_BUTTON_UPRIGHT, +DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
{ TRACK_6, INSTRUMENT_1, DANCE_BUTTON_RIGHT, +DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
},
{ // PLAYER_2
{ TRACK_1, INSTRUMENT_2, DANCE_BUTTON_LEFT, -DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
{ TRACK_2, INSTRUMENT_2, DANCE_BUTTON_UPLEFT, -DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
{ TRACK_3, INSTRUMENT_2, DANCE_BUTTON_DOWN, -DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
{ TRACK_4, INSTRUMENT_2, DANCE_BUTTON_UP, +DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
{ TRACK_5, INSTRUMENT_2, DANCE_BUTTON_UPRIGHT, +DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
{ TRACK_6, INSTRUMENT_2, DANCE_BUTTON_RIGHT, +DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,5,1,4,2,3 // outside in
},
},
{ // PUMP_STYLE_SINGLE
"single", // m_szName
NOTES_TYPE_PUMP_SINGLE, // m_NotesType
StyleDef::ONE_PLAYER_USES_ONE_SIDE, // m_StyleType
{ 160, 480 }, // m_iCenterX
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, INSTRUMENT_1, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
{ TRACK_2, INSTRUMENT_1, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
{ TRACK_3, INSTRUMENT_1, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
{ TRACK_4, INSTRUMENT_1, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
{ TRACK_5, INSTRUMENT_1, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
},
{ // PLAYER_2
{ TRACK_1, INSTRUMENT_2, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
{ TRACK_2, INSTRUMENT_2, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
{ TRACK_3, INSTRUMENT_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
{ TRACK_4, INSTRUMENT_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
{ TRACK_5, INSTRUMENT_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,2,4,1,3
},
},
{ // PUMP_STYLE_VERSUS
"pump-versus", // m_szName
NOTES_TYPE_PUMP_SINGLE, // m_NotesType
StyleDef::TWO_PLAYERS_USE_TWO_SIDES, // m_StyleType
{ 160, 480 }, // m_iCenterX
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, INSTRUMENT_1, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
{ TRACK_2, INSTRUMENT_1, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
{ TRACK_3, INSTRUMENT_1, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
{ TRACK_4, INSTRUMENT_1, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
{ TRACK_5, INSTRUMENT_1, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
},
{ // PLAYER_2
{ TRACK_1, INSTRUMENT_2, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
{ TRACK_2, INSTRUMENT_2, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
{ TRACK_3, INSTRUMENT_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
{ TRACK_4, INSTRUMENT_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
{ TRACK_5, INSTRUMENT_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,2,4,1,3
},
},
};
GameManager::GameManager()
{
m_iNumGameDefs = 0;
ReadGamesAndStylesFromDir( "Games" );
SwitchGame( "dance" );
SwitchStyle( "single" );
}
m_CurStyle = STYLE_DANCE_SINGLE;
GameManager::~GameManager()
{
for( int i=0; i<m_iNumGameDefs; i++ )
delete m_pGameDefs[i];
}
void GameManager::ReadGamesAndStylesFromDir( CString sDir )
{
// trim off the trailing slash if any
sDir.TrimRight( "/\\" );
// Find all group directories in "Games" folder
CStringArray arrayGameNames;
GetDirListing( sDir+"\\*.*", arrayGameNames, true );
SortCStringArray( arrayGameNames );
CStringArray asSkinNames;
GetSkinNames( asSkinNames );
for( int p=0; p<NUM_PLAYERS; ++p )
m_sCurrentSkin[p] = asSkinNames[0];
for( int i=0; i< arrayGameNames.GetSize(); i++ ) // for each dir in /Songs/
{
CString sGameName = arrayGameNames[i];
if( 0 == stricmp( sGameName, "cvs" ) ) // the directory called "CVS"
continue; // ignore it
CString sGameDir = ssprintf( "%s\\%s", sDir, sGameName ); // game file must have same name as dir
m_pGameDefs[m_iNumGameDefs++] = new GameDef(sGameDir);
}
m_sMasterPlayerNumber = PLAYER_1;
}
GameDef* GameManager::GetGameDef( CString sGame )
{
for( int i=0; i<m_iNumGameDefs; i++ )
{
if( m_pGameDefs[i]->m_sName == sGame )
return m_pGameDefs[i];
}
return NULL;
Game GameManager::GetCurrentGame()
{
return StyleToGame( m_CurStyle );
}
StyleDef* GameManager::GetStyleDef( CString sGame, CString sStyle )
GameDef* GameManager::GetCurrentGameDef()
{
GameDef* pGameDef = GetGameDef( sGame );
return pGameDef->GetStyleDef( sStyle );
return NULL;
return &g_GameDefs[ GetCurrentGame() ];
}
void GameManager::SwitchGame( CString sGame )
StyleDef* GameManager::GetCurrentStyleDef()
{
m_sCurrentGame = sGame;
m_pCurrentGameDef = GetGameDef( sGame );
if( m_pCurrentGameDef == NULL )
FatalError( "SwitchGame failed. The game '%s' is not present.", sGame );
return &g_StyleDefs[ m_CurStyle ];
}
for( int p=0; p<NUM_PLAYERS; p++ )
m_sCurrentSkin[p] = m_pCurrentGameDef->m_sSkinFolders[0];
void GameManager::GetGameNames( CStringArray &AddTo )
{
for( int i=0; i<NUM_GAMES; i++ )
AddTo.Add( g_GameDefs[i].m_szName );
}
void GameManager::GetSkinNames( CStringArray &AddTo )
{
GetCurrentGameDef()->GetSkinNames( AddTo );
}
bool GameManager::IsPlayerEnabled( PlayerNumber pn )
{
return ( pn == m_sMasterPlayerNumber ) ||
( GetCurrentStyleDef()->m_StyleType == StyleDef::TWO_PLAYERS_USE_TWO_SIDES );
};
void GameManager::SwitchStyle( CString sStyle )
CString GameManager::GetPathToGraphic( const PlayerNumber p, const int col, const GameButtonGraphic gbg )
{
m_sCurrentStyle = sStyle;
m_pCurrentStyleDef = GetStyleDef( m_sCurrentGame, sStyle );
ASSERT( m_pCurrentStyleDef != NULL );
};
void GameManager::SwitchSkin( PlayerNumber p, CString sSkin )
{
if( !m_pCurrentGameDef->HasASkinNamed( sSkin ) )
FatalError( "The current game doesn't have a skin named '%s'.", sSkin );
m_sCurrentSkin[p] = sSkin;
StyleInput si( p, col );
GameInput gi = GetCurrentStyleDef()->StyleInputToGameInput( si );
InstrumentButton b = gi.button;
return GetCurrentGameDef()->GetPathToGraphic( m_sCurrentSkin[p], b, gbg );
}
void GameManager::GetGameNames( CStringArray &arrayGameNames )
void GameManager::GetTweenColors( const PlayerNumber p, const int col, CArray<D3DXCOLOR,D3DXCOLOR> &aTweenColorsAddTo )
{
for( int i=0; i<m_iNumGameDefs; i++ )
arrayGameNames.Add( m_pGameDefs[i]->m_sName );
}
void GameManager::GetStyleNames( CString sGameName, CStringArray &arrayStyleNames )
{
GameDef* pGameDef = GetGameDef( sGameName );
for( int i=0; i<pGameDef->m_iNumStyleDefs; i++ )
{
arrayStyleNames.Add( pGameDef->m_pStyleDefs[i]->m_sName );
}
}
void GameManager::GetSkinNames( CString sGameName, CStringArray &arraySkinNames )
{
GameDef* pGameDef = GetGameDef( sGameName );
for( int i=0; i<pGameDef->m_iNumSkinFolders; i++ )
arraySkinNames.Add( pGameDef->m_sSkinFolders[i] );
}
bool GameManager::IsPlayerEnabled( PlayerNumber PlayerNo )
{
StyleDef* pStyleDef = GetCurrentStyleDef();
ASSERT( pStyleDef != NULL );
switch( pStyleDef->m_iNumPlayers )
{
case 1:
switch( PlayerNo )
{
case PLAYER_1: return true;
case PLAYER_2: return false;
default: ASSERT( false );
}
break;
case 2:
switch( PlayerNo )
{
case PLAYER_1: return true;
case PLAYER_2: return true;
default: ASSERT( false );
}
break;
default:
ASSERT( false ); // invalid m_iNumPlayers
}
return false;
}
void GameManager::GetTweenColors( const PlayerNumber p, const ColumnNumber col, CArray<D3DXCOLOR,D3DXCOLOR> &aTweenColorsAddTo )
{
GameDef* pGameDef = GetCurrentGameDef();
StyleDef* pStyleDef = GetCurrentStyleDef();
StyleInput StyleI( p, col );
GameInput GameI = pStyleDef->StyleInputToGameInput( StyleI );
pGameDef->GetTweenColors( m_sCurrentSkin[p], GameI.button, aTweenColorsAddTo );
GameInput GameI = GetCurrentStyleDef()->StyleInputToGameInput( StyleI );
GetCurrentGameDef()->GetTweenColors( m_sCurrentSkin[p], GameI.button, aTweenColorsAddTo );
}