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This commit is contained in:
Chris Danford
2002-05-27 08:23:27 +00:00
parent 8549236385
commit b723efdaba
79 changed files with 1728 additions and 1620 deletions
+43 -122
View File
@@ -18,124 +18,6 @@
#include "StyleDef.h"
GameDef::GameDef( CString sGameDir )
{
LOG->WriteLine( "GameDef::GameDef( '%s )", sGameDir );
sGameDir.TrimRight( "/\\" ); // trim off the trailing slash if any
m_sGameDir = sGameDir + "\\";
// extract the game name
CString sThrowAway;
splitrelpath( sGameDir, sThrowAway, m_sName, sThrowAway );
//
// Parse the .game definition file
//
CString sGameFilePath = ssprintf("%s\\%s.game", sGameDir, m_sName);
IniFile ini;
ini.SetPath( sGameFilePath );
if( !ini.ReadFile() )
FatalError( "Error reading game definition file '%s'.", sGameFilePath );
CString sGameName;
ini.GetValue( "Game", "Name", sGameName );
if( sGameName != m_sName )
FatalError( "Game name in '%s' doesn't match the directory name.", sGameFilePath );
ini.GetValue( "Game", "Description", m_sDescription );
ini.GetValueI( "Game", "NumInstruments", m_iNumInstruments );
if( m_iNumInstruments != 2 )
FatalError( "Invalid value for NumInstruments in '%s'.", sGameFilePath );
ini.GetValueI( "Game", "ButtonsPerInstrument", m_iButtonsPerInstrument );
if( m_iButtonsPerInstrument < 1 || m_iButtonsPerInstrument > MAX_INSTRUMENT_BUTTONS )
FatalError( "Invalid value for ButtonsPerInstrument in '%s'.", sGameFilePath );
CString sButtonsString;
ini.GetValue( "Game", "ButtonNames", sButtonsString );
CStringArray arrayButtonNames;
split( sButtonsString, ",", arrayButtonNames );
if( arrayButtonNames.GetSize() != m_iButtonsPerInstrument )
FatalError( "Button names do not match number of buttons in '%s'.", sGameFilePath );
for( int i=0; i<m_iButtonsPerInstrument; i++ )
m_sButtonNames[i] = arrayButtonNames[i];
CString sMenuButtonsString;
ini.GetValue( "Game", "MenuButtons", sMenuButtonsString );
CStringArray arrayMenuButtonNames;
split( sMenuButtonsString, ",", arrayMenuButtonNames );
if( arrayMenuButtonNames.GetSize() != NUM_MENU_BUTTONS )
FatalError( "Invalid number of menu buttons in '%s'.", sGameFilePath );
for( i=0; i<NUM_MENU_BUTTONS; i++ )
m_iMenuButtons[i] = ButtonNameToIndex( arrayMenuButtonNames[i] );
//
// Look for a StyleDefs in this game folder
//
m_iNumStyleDefs = 0;
CStringArray arrayStyleFiles;
GetDirListing( ssprintf("%s\\*.style", sGameDir), arrayStyleFiles );
SortCStringArray( arrayStyleFiles );
for( i=0; i<arrayStyleFiles.GetSize(); i++ ) // for each style
{
CString sStyleFileName = arrayStyleFiles[i];
if( 0 == stricmp( sStyleFileName, "cvs" ) ) // the directory called "CVS"
continue; // ignore it
CString sStyleFilePath = ssprintf("%s\\%s", sGameDir, sStyleFileName);
// add the new style
m_pStyleDefs[m_iNumStyleDefs++] = new StyleDef( this, sStyleFilePath );
}
//
// Look for a note skins in this game folder
//
m_iNumSkinFolders = 0;
CStringArray arraySkinFolders;
GetDirListing( ssprintf("%s\\*.", sGameDir), arraySkinFolders, true );
SortCStringArray( arraySkinFolders );
if( arraySkinFolders.GetSize() == 0 )
FatalError( "The Game directory '%s' must contain at least one skin.", sGameFilePath );
for( i=0; i<arraySkinFolders.GetSize(); i++ ) // for each skin folder
{
CString sSkinFolder = arraySkinFolders[i];
if( 0 == stricmp( sSkinFolder, "cvs" ) ) // the directory called "CVS"
continue; // ignore it
m_sSkinFolders[m_iNumSkinFolders++] = sSkinFolder;
}
}
GameDef::~GameDef()
{
for( int i=0; i<m_iNumStyleDefs; i++ )
delete m_pStyleDefs[i];
}
StyleDef* GameDef::GetStyleDef( CString sStyle )
{
for( int i=0; i<m_iNumStyleDefs; i++ )
{
if( m_pStyleDefs[i]->m_sName == sStyle )
return m_pStyleDefs[i];
}
return NULL;
}
CString GameDef::ElementToGraphicSuffix( const GameButtonGraphic gbg )
{
CString sAssetPath; // fill this in below
@@ -158,8 +40,8 @@ CString GameDef::ElementToGraphicSuffix( const GameButtonGraphic gbg )
CString GameDef::GetPathToGraphic( const CString sSkinName, const int iInstrumentButton, const GameButtonGraphic gbg )
{
const CString sSkinDir = ssprintf("%s\\%s\\", m_sGameDir, sSkinName);
const CString sButtonName = m_sButtonNames[ iInstrumentButton ];
const CString sSkinDir = ssprintf("Skins\\%s\\%s\\", m_szName, sSkinName);
const CString sButtonName = m_szButtonNames[ iInstrumentButton ];
const CString sGraphicSuffix = ElementToGraphicSuffix( gbg );
CStringArray arrayPossibleFileNames; // fill this with the possible files
@@ -178,8 +60,8 @@ CString GameDef::GetPathToGraphic( const CString sSkinName, const int iInstrumen
void GameDef::GetTweenColors( const CString sSkinName, const int iInstrumentButton, CArray<D3DXCOLOR,D3DXCOLOR> &arrayTweenColors )
{
const CString sSkinDir = ssprintf("%s\\%s\\", m_sGameDir, sSkinName);
const CString sButtonName = m_sButtonNames[ iInstrumentButton ];
const CString sSkinDir = ssprintf("Skins\\%s\\%s\\", m_szName, sSkinName);
const CString sButtonName = m_szButtonNames[ iInstrumentButton ];
const CString sColorsFilePath = sSkinDir + sButtonName + ".colors";
@@ -201,3 +83,42 @@ void GameDef::GetTweenColors( const CString sSkinName, const int iInstrumentButt
return;
}
void GameDef::GetSkinNames( CStringArray &AddTo )
{
CString sBaseSkinFolder = "Skins\\" + CString(m_szName) + "\\";
GetDirListing( sBaseSkinFolder + "*.*", AddTo, true );
if( AddTo.GetSize() == 0 )
FatalError( "The folder '%s' must contain at least one skin.", sBaseSkinFolder );
}
bool GameDef::HasASkinNamed( CString sSkin )
{
CStringArray asSkinNames;
GetSkinNames( asSkinNames );
for( int i=0; i<asSkinNames.GetSize(); i++ )
if( asSkinNames[i] == sSkin )
return true;
return false;
}
void GameDef::AssertSkinsAreComplete()
{
CStringArray asSkinNames;
GetSkinNames( asSkinNames );
for( int i=0; i<asSkinNames.GetSize(); i++ )
{
CString sSkin = asSkinNames[i];
CString sGameSkinFolder = "Skins\\" + sSkin + "\\";
for( int i=0; i<NUM_GAME_BUTTON_GRAPHICS; i++ )
{
GameButtonGraphic gbg = (GameButtonGraphic)i;
CString sPathToGraphic = GetPathToGraphic( sSkin, INSTRUMENT_1, gbg );
if( !DoesFileExist(sPathToGraphic) )
FatalError( "Game button graphic at %s is missing.", sPathToGraphic );
}
}
}