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@@ -121,14 +121,12 @@ void Actor::Draw() // set the world matrix and calculate actor properties, the
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// matNewWorld = matTemp * matNewWorld;
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// replace with...
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if( m_temp_rotation.z != 0 )
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{
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DISPLAY->RotateZ( m_temp_rotation.z );
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}
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if( m_temp_rotation.x != 0 )
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DISPLAY->RotateX( m_temp_rotation.x );
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if( m_temp_rotation.y != 0 )
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{
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DISPLAY->RotateY( m_temp_rotation.y );
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}
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if( m_temp_rotation.z != 0 )
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DISPLAY->RotateZ( m_temp_rotation.z );
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