Remove backgrounds on screens. Have one shared background that persists across screens.
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@@ -60,8 +60,6 @@ private:
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void ChangeDisplayedFeat();
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void SelectChar( PlayerNumber pn, int c );
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BGAnimation m_Background;
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ActorFrame m_Keyboard[NUM_PLAYERS];
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Sprite m_sprCursor[NUM_PLAYERS];
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vector<BitmapText*> m_textAlphabet[NUM_PLAYERS];
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