Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
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@@ -15,11 +15,11 @@
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static const CString JudgeLineNames[] = {
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"Marvelous",
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"Perfect",
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"Great",
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"Good",
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"Boo",
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"Tier1",
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"Tier2",
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"Tier3",
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"Tier4",
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"Tier5",
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"Miss",
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"Ok",
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};
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@@ -76,13 +76,13 @@ public:
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switch( i )
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{
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default: ASSERT(0);
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case JudgeLine_Marvelous: iVal = pPlayerStageStats->iTapNoteScores[TNS_MARVELOUS];break;
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case JudgeLine_Perfect: iVal = pPlayerStageStats->iTapNoteScores[TNS_PERFECT]; break;
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case JudgeLine_Great: iVal = pPlayerStageStats->iTapNoteScores[TNS_GREAT]; break;
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case JudgeLine_Good: iVal = pPlayerStageStats->iTapNoteScores[TNS_GOOD]; break;
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case JudgeLine_Boo: iVal = pPlayerStageStats->iTapNoteScores[TNS_BOO]; break;
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case JudgeLine_Miss: iVal = pPlayerStageStats->iTapNoteScores[TNS_MISS]; break;
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case JudgeLine_Ok: iVal = pPlayerStageStats->iHoldNoteScores[HNS_OK]; break;
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case JudgeLine_Tier1: iVal = pPlayerStageStats->iTapNoteScores[TNS_Tier1];break;
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case JudgeLine_Tier2: iVal = pPlayerStageStats->iTapNoteScores[TNS_Tier2]; break;
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case JudgeLine_Tier3: iVal = pPlayerStageStats->iTapNoteScores[TNS_Tier3]; break;
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case JudgeLine_Tier4: iVal = pPlayerStageStats->iTapNoteScores[TNS_Tier4]; break;
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case JudgeLine_Tier5: iVal = pPlayerStageStats->iTapNoteScores[TNS_Tier5]; break;
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case JudgeLine_Miss: iVal = pPlayerStageStats->iTapNoteScores[TNS_Miss]; break;
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case JudgeLine_Ok: iVal = pPlayerStageStats->iHoldNoteScores[HNS_Held]; break;
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}
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CString s = ssprintf( "%3d", iVal );
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@@ -149,10 +149,10 @@ ScreenEvaluationMultiplayer::ScreenEvaluationMultiplayer( CString sClassName ) :
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{
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STATSMAN->m_CurStageStats.m_multiPlayer[p].bFailedEarlier = true;
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}
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STATSMAN->m_CurStageStats.m_multiPlayer[p].iTapNoteScores[TNS_MARVELOUS] = rand()%3;
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STATSMAN->m_CurStageStats.m_multiPlayer[p].iTapNoteScores[TNS_PERFECT] = rand()%3;
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STATSMAN->m_CurStageStats.m_multiPlayer[p].iTapNoteScores[TNS_GREAT] = rand()%3;
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STATSMAN->m_CurStageStats.m_multiPlayer[p].iPossibleGradePoints = 4*ScoreKeeperMAX2::TapNoteScoreToGradePoints(TNS_MARVELOUS, false);
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STATSMAN->m_CurStageStats.m_multiPlayer[p].iTapNoteScores[TNS_Tier1] = rand()%3;
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STATSMAN->m_CurStageStats.m_multiPlayer[p].iTapNoteScores[TNS_Tier2] = rand()%3;
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STATSMAN->m_CurStageStats.m_multiPlayer[p].iTapNoteScores[TNS_Tier3] = rand()%3;
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STATSMAN->m_CurStageStats.m_multiPlayer[p].iPossibleGradePoints = 4*ScoreKeeperMAX2::TapNoteScoreToGradePoints(TNS_Tier1, false);
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STATSMAN->m_CurStageStats.m_multiPlayer[p].fLifeRemainingSeconds = randomf( 90, 580 );
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}
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