Use generic names for TapNoteScore values since they are treated genericly by the code.

Theme changes coming...
This commit is contained in:
Chris Danford
2005-10-08 00:57:40 +00:00
parent 833acb950d
commit b6cf3477b4
45 changed files with 646 additions and 613 deletions
+16 -16
View File
@@ -15,11 +15,11 @@
static const CString JudgeLineNames[] = {
"Marvelous",
"Perfect",
"Great",
"Good",
"Boo",
"Tier1",
"Tier2",
"Tier3",
"Tier4",
"Tier5",
"Miss",
"Ok",
};
@@ -76,13 +76,13 @@ public:
switch( i )
{
default: ASSERT(0);
case JudgeLine_Marvelous: iVal = pPlayerStageStats->iTapNoteScores[TNS_MARVELOUS];break;
case JudgeLine_Perfect: iVal = pPlayerStageStats->iTapNoteScores[TNS_PERFECT]; break;
case JudgeLine_Great: iVal = pPlayerStageStats->iTapNoteScores[TNS_GREAT]; break;
case JudgeLine_Good: iVal = pPlayerStageStats->iTapNoteScores[TNS_GOOD]; break;
case JudgeLine_Boo: iVal = pPlayerStageStats->iTapNoteScores[TNS_BOO]; break;
case JudgeLine_Miss: iVal = pPlayerStageStats->iTapNoteScores[TNS_MISS]; break;
case JudgeLine_Ok: iVal = pPlayerStageStats->iHoldNoteScores[HNS_OK]; break;
case JudgeLine_Tier1: iVal = pPlayerStageStats->iTapNoteScores[TNS_Tier1];break;
case JudgeLine_Tier2: iVal = pPlayerStageStats->iTapNoteScores[TNS_Tier2]; break;
case JudgeLine_Tier3: iVal = pPlayerStageStats->iTapNoteScores[TNS_Tier3]; break;
case JudgeLine_Tier4: iVal = pPlayerStageStats->iTapNoteScores[TNS_Tier4]; break;
case JudgeLine_Tier5: iVal = pPlayerStageStats->iTapNoteScores[TNS_Tier5]; break;
case JudgeLine_Miss: iVal = pPlayerStageStats->iTapNoteScores[TNS_Miss]; break;
case JudgeLine_Ok: iVal = pPlayerStageStats->iHoldNoteScores[HNS_Held]; break;
}
CString s = ssprintf( "%3d", iVal );
@@ -149,10 +149,10 @@ ScreenEvaluationMultiplayer::ScreenEvaluationMultiplayer( CString sClassName ) :
{
STATSMAN->m_CurStageStats.m_multiPlayer[p].bFailedEarlier = true;
}
STATSMAN->m_CurStageStats.m_multiPlayer[p].iTapNoteScores[TNS_MARVELOUS] = rand()%3;
STATSMAN->m_CurStageStats.m_multiPlayer[p].iTapNoteScores[TNS_PERFECT] = rand()%3;
STATSMAN->m_CurStageStats.m_multiPlayer[p].iTapNoteScores[TNS_GREAT] = rand()%3;
STATSMAN->m_CurStageStats.m_multiPlayer[p].iPossibleGradePoints = 4*ScoreKeeperMAX2::TapNoteScoreToGradePoints(TNS_MARVELOUS, false);
STATSMAN->m_CurStageStats.m_multiPlayer[p].iTapNoteScores[TNS_Tier1] = rand()%3;
STATSMAN->m_CurStageStats.m_multiPlayer[p].iTapNoteScores[TNS_Tier2] = rand()%3;
STATSMAN->m_CurStageStats.m_multiPlayer[p].iTapNoteScores[TNS_Tier3] = rand()%3;
STATSMAN->m_CurStageStats.m_multiPlayer[p].iPossibleGradePoints = 4*ScoreKeeperMAX2::TapNoteScoreToGradePoints(TNS_Tier1, false);
STATSMAN->m_CurStageStats.m_multiPlayer[p].fLifeRemainingSeconds = randomf( 90, 580 );
}