Use generic names for TapNoteScore values since they are treated genericly by the code.

Theme changes coming...
This commit is contained in:
Chris Danford
2005-10-08 00:57:40 +00:00
parent 833acb950d
commit b6cf3477b4
45 changed files with 646 additions and 613 deletions
+13 -13
View File
@@ -41,7 +41,7 @@ const int NUM_SCORE_DIGITS = 9;
#define BANNER_HEIGHT THEME->GetMetricF(m_sName,"BannerHeight")
const char* JUDGE_STRING[NUM_JUDGE_LINES] =
{
"Marvelous", "Perfect", "Great", "Good", "Boo", "Miss", "OK", "MaxCombo", "TotalError"
"Tier1", "Tier2", "Tier3", "Tier4", "Tier5", "Miss", "OK", "MaxCombo", "TotalError"
};
const char* STATS_STRING[NUM_STATS_LINES] =
{
@@ -157,10 +157,10 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName ) : ScreenWithMenuElement
{
STATSMAN->m_CurStageStats.m_player[p].bFailedEarlier = true;
}
STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_MARVELOUS] = rand()%3;
STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_PERFECT] = rand()%3;
STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_GREAT] = rand()%3;
STATSMAN->m_CurStageStats.m_player[p].iPossibleGradePoints = 4*ScoreKeeperMAX2::TapNoteScoreToGradePoints(TNS_MARVELOUS, false);
STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_Tier1] = rand()%3;
STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_Tier2] = rand()%3;
STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_Tier3] = rand()%3;
STATSMAN->m_CurStageStats.m_player[p].iPossibleGradePoints = 4*ScoreKeeperMAX2::TapNoteScoreToGradePoints(TNS_Tier1, false);
STATSMAN->m_CurStageStats.m_player[p].fLifeRemainingSeconds = randomf( 90, 580 );
}
@@ -473,7 +473,7 @@ void ScreenEvaluation::Init()
//
for( int l=0; l<NUM_JUDGE_LINES; l++ )
{
if( l == 0 && !GAMESTATE->ShowMarvelous() )
if( l == 0 && !GAMESTATE->ShowTier1() )
continue; // skip
if( SHOW_JUDGMENT(l) )
@@ -500,13 +500,13 @@ void ScreenEvaluation::Init()
int iValue;
switch( l )
{
case marvelous: iValue = STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_MARVELOUS]; break;
case perfect: iValue = STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_PERFECT]; break;
case great: iValue = STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_GREAT]; break;
case good: iValue = STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_GOOD]; break;
case boo: iValue = STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_BOO]; break;
case miss: iValue = STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_MISS]; break;
case ok: iValue = STATSMAN->m_CurStageStats.m_player[p].iHoldNoteScores[HNS_OK]; break;
case marvelous: iValue = STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_Tier1]; break;
case perfect: iValue = STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_Tier2]; break;
case great: iValue = STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_Tier3]; break;
case good: iValue = STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_Tier4]; break;
case boo: iValue = STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_Tier5]; break;
case miss: iValue = STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_Miss]; break;
case ok: iValue = STATSMAN->m_CurStageStats.m_player[p].iHoldNoteScores[HNS_Held]; break;
case max_combo: iValue = STATSMAN->m_CurStageStats.m_player[p].GetMaxCombo().cnt; break;
case error: iValue = STATSMAN->m_CurStageStats.m_player[p].iTotalError; break;
default: iValue = 0; ASSERT(0);