Use generic names for TapNoteScore values since they are treated genericly by the code.

Theme changes coming...
This commit is contained in:
Chris Danford
2005-10-08 00:57:40 +00:00
parent 833acb950d
commit b6cf3477b4
45 changed files with 646 additions and 613 deletions
+6 -6
View File
@@ -171,12 +171,12 @@ ScreenEnding::ScreenEnding( CString sClassName ) : ScreenAttract( sClassName, fa
STATSMAN->m_CurStageStats.m_player[PLAYER_1].iCurCombo = 250;
STATSMAN->m_CurStageStats.m_player[PLAYER_1].UpdateComboList( 100, false );
STATSMAN->m_CurStageStats.m_player[PLAYER_1].iTapNoteScores[TNS_MARVELOUS] = rand()%2;
STATSMAN->m_CurStageStats.m_player[PLAYER_1].iTapNoteScores[TNS_PERFECT] = rand()%2;
STATSMAN->m_CurStageStats.m_player[PLAYER_1].iTapNoteScores[TNS_GREAT] = rand()%2;
STATSMAN->m_CurStageStats.m_player[PLAYER_2].iTapNoteScores[TNS_MARVELOUS] = rand()%2;
STATSMAN->m_CurStageStats.m_player[PLAYER_2].iTapNoteScores[TNS_PERFECT] = rand()%2;
STATSMAN->m_CurStageStats.m_player[PLAYER_2].iTapNoteScores[TNS_GREAT] = rand()%2;
STATSMAN->m_CurStageStats.m_player[PLAYER_1].iTapNoteScores[TNS_Tier1] = rand()%2;
STATSMAN->m_CurStageStats.m_player[PLAYER_1].iTapNoteScores[TNS_Tier2] = rand()%2;
STATSMAN->m_CurStageStats.m_player[PLAYER_1].iTapNoteScores[TNS_Tier3] = rand()%2;
STATSMAN->m_CurStageStats.m_player[PLAYER_2].iTapNoteScores[TNS_Tier1] = rand()%2;
STATSMAN->m_CurStageStats.m_player[PLAYER_2].iTapNoteScores[TNS_Tier2] = rand()%2;
STATSMAN->m_CurStageStats.m_player[PLAYER_2].iTapNoteScores[TNS_Tier3] = rand()%2;
STATSMAN->m_vPlayedStageStats.clear();
}