Use generic names for TapNoteScore values since they are treated genericly by the code.

Theme changes coming...
This commit is contained in:
Chris Danford
2005-10-08 00:57:40 +00:00
parent 833acb950d
commit b6cf3477b4
45 changed files with 646 additions and 613 deletions
+50 -50
View File
@@ -61,37 +61,37 @@ public:
Preference<float> m_fJudgeWindowScale;
Preference<float> m_fJudgeWindowAdd; // this is useful for compensating for changes in sampling rate between devices
Preference<float> m_fJudgeWindowSecondsMarvelous;
Preference<float> m_fJudgeWindowSecondsPerfect;
Preference<float> m_fJudgeWindowSecondsGreat;
Preference<float> m_fJudgeWindowSecondsGood;
Preference<float> m_fJudgeWindowSecondsBoo;
Preference<float> m_fJudgeWindowSecondsOK;
Preference<float> m_fJudgeWindowSecondsTier1;
Preference<float> m_fJudgeWindowSecondsTier2;
Preference<float> m_fJudgeWindowSecondsTier3;
Preference<float> m_fJudgeWindowSecondsTier4;
Preference<float> m_fJudgeWindowSecondsTier5;
Preference<float> m_fJudgeWindowSecondsHeld;
Preference<float> m_fJudgeWindowSecondsRoll;
Preference<float> m_fJudgeWindowSecondsMine;
Preference<float> m_fJudgeWindowSecondsAttack;
Preference<float> m_fLifeDifficultyScale;
Preference<float> m_fLifeDeltaPercentChangeMarvelous;
Preference<float> m_fLifeDeltaPercentChangePerfect;
Preference<float> m_fLifeDeltaPercentChangeGreat;
Preference<float> m_fLifeDeltaPercentChangeGood;
Preference<float> m_fLifeDeltaPercentChangeBoo;
Preference<float> m_fLifeDeltaPercentChangeTier1;
Preference<float> m_fLifeDeltaPercentChangeTier2;
Preference<float> m_fLifeDeltaPercentChangeTier3;
Preference<float> m_fLifeDeltaPercentChangeTier4;
Preference<float> m_fLifeDeltaPercentChangeTier5;
Preference<float> m_fLifeDeltaPercentChangeMiss;
Preference<float> m_fLifeDeltaPercentChangeHitMine;
Preference<float> m_fLifeDeltaPercentChangeOK;
Preference<float> m_fLifeDeltaPercentChangeNG;
Preference<float> m_fLifeDeltaPercentChangeHeld;
Preference<float> m_fLifeDeltaPercentChangeLetGo;
// tug meter used in rave
Preference<float> m_fTugMeterPercentChangeMarvelous;
Preference<float> m_fTugMeterPercentChangePerfect;
Preference<float> m_fTugMeterPercentChangeGreat;
Preference<float> m_fTugMeterPercentChangeGood;
Preference<float> m_fTugMeterPercentChangeBoo;
Preference<float> m_fTugMeterPercentChangeTier1;
Preference<float> m_fTugMeterPercentChangeTier2;
Preference<float> m_fTugMeterPercentChangeTier3;
Preference<float> m_fTugMeterPercentChangeTier4;
Preference<float> m_fTugMeterPercentChangeTier5;
Preference<float> m_fTugMeterPercentChangeMiss;
Preference<float> m_fTugMeterPercentChangeHitMine;
Preference<float> m_fTugMeterPercentChangeOK;
Preference<float> m_fTugMeterPercentChangeNG;
Preference<float> m_fTugMeterPercentChangeHeld;
Preference<float> m_fTugMeterPercentChangeLetGo;
// Whoever added these: Please add a comment saying what they do. -Chris
Preference<int> m_iRegenComboAfterFail;
@@ -106,49 +106,49 @@ public:
Preference<bool> m_bMercifulBeginner; // don't subtract from percent score or grade DP, larger boo window
// percent score (the number that is shown on the screen and saved to memory card)
Preference<int> m_iPercentScoreWeightMarvelous;
Preference<int> m_iPercentScoreWeightPerfect;
Preference<int> m_iPercentScoreWeightGreat;
Preference<int> m_iPercentScoreWeightGood;
Preference<int> m_iPercentScoreWeightBoo;
Preference<int> m_iPercentScoreWeightTier1;
Preference<int> m_iPercentScoreWeightTier2;
Preference<int> m_iPercentScoreWeightTier3;
Preference<int> m_iPercentScoreWeightTier4;
Preference<int> m_iPercentScoreWeightTier5;
Preference<int> m_iPercentScoreWeightMiss;
Preference<int> m_iPercentScoreWeightHitMine;
Preference<int> m_iPercentScoreWeightOK;
Preference<int> m_iPercentScoreWeightNG;
Preference<int> m_iPercentScoreWeightHeld;
Preference<int> m_iPercentScoreWeightLetGo;
// grades are calculated based on a percentage, but might have different weights than the percent score
Preference<int> m_iGradeWeightMarvelous;
Preference<int> m_iGradeWeightPerfect;
Preference<int> m_iGradeWeightGreat;
Preference<int> m_iGradeWeightGood;
Preference<int> m_iGradeWeightBoo;
Preference<int> m_iGradeWeightTier1;
Preference<int> m_iGradeWeightTier2;
Preference<int> m_iGradeWeightTier3;
Preference<int> m_iGradeWeightTier4;
Preference<int> m_iGradeWeightTier5;
Preference<int> m_iGradeWeightMiss;
Preference<int> m_iGradeWeightHitMine;
Preference<int> m_iGradeWeightOK;
Preference<int> m_iGradeWeightNG;
Preference<int> m_iGradeWeightHeld;
Preference<int> m_iGradeWeightLetGo;
// super meter used in rave
Preference<float> m_fSuperMeterPercentChangeMarvelous;
Preference<float> m_fSuperMeterPercentChangePerfect;
Preference<float> m_fSuperMeterPercentChangeGreat;
Preference<float> m_fSuperMeterPercentChangeGood;
Preference<float> m_fSuperMeterPercentChangeBoo;
Preference<float> m_fSuperMeterPercentChangeTier1;
Preference<float> m_fSuperMeterPercentChangeTier2;
Preference<float> m_fSuperMeterPercentChangeTier3;
Preference<float> m_fSuperMeterPercentChangeTier4;
Preference<float> m_fSuperMeterPercentChangeTier5;
Preference<float> m_fSuperMeterPercentChangeMiss;
Preference<float> m_fSuperMeterPercentChangeHitMine;
Preference<float> m_fSuperMeterPercentChangeOK;
Preference<float> m_fSuperMeterPercentChangeNG;
Preference<float> m_fSuperMeterPercentChangeHeld;
Preference<float> m_fSuperMeterPercentChangeLetGo;
Preference<float> m_bMercifulSuperMeter; // negative super deltas are scaled by the players life percentage
// time meter used in survival
Preference<float> m_fTimeMeterSecondsChangeMarvelous;
Preference<float> m_fTimeMeterSecondsChangePerfect;
Preference<float> m_fTimeMeterSecondsChangeGreat;
Preference<float> m_fTimeMeterSecondsChangeGood;
Preference<float> m_fTimeMeterSecondsChangeBoo;
Preference<float> m_fTimeMeterSecondsChangeTier1;
Preference<float> m_fTimeMeterSecondsChangeTier2;
Preference<float> m_fTimeMeterSecondsChangeTier3;
Preference<float> m_fTimeMeterSecondsChangeTier4;
Preference<float> m_fTimeMeterSecondsChangeTier5;
Preference<float> m_fTimeMeterSecondsChangeMiss;
Preference<float> m_fTimeMeterSecondsChangeHitMine;
Preference<float> m_fTimeMeterSecondsChangeOK;
Preference<float> m_fTimeMeterSecondsChangeNG;
Preference<float> m_fTimeMeterSecondsChangeHeld;
Preference<float> m_fTimeMeterSecondsChangeLetGo;
Preference<PlayerController> m_AutoPlay;
Preference<bool> m_bDelayedBack;
@@ -161,8 +161,8 @@ public:
Preference<MusicWheelUsesSections> m_MusicWheelUsesSections;
Preference<int> m_iMusicWheelSwitchSpeed;
Preference<bool> m_bEasterEggs;
enum MarvelousTiming { MARVELOUS_NEVER, MARVELOUS_COURSES_ONLY, MARVELOUS_EVERYWHERE };
Preference<MarvelousTiming> m_MarvelousTiming;
enum Tier1Timing { TIER1_NEVER, TIER1_COURSES_ONLY, TIER1_EVERYWHERE };
Preference<Tier1Timing> m_Tier1Timing;
Preference<bool> m_bEventMode;
Preference<int> m_iCoinsPerCredit;
Preference<int> m_iSongsPerPlay;