Use generic names for TapNoteScore values since they are treated genericly by the code.

Theme changes coming...
This commit is contained in:
Chris Danford
2005-10-08 00:57:40 +00:00
parent 833acb950d
commit b6cf3477b4
45 changed files with 646 additions and 613 deletions
+4 -4
View File
@@ -9,14 +9,14 @@ struct TapNoteResult
{
TapNoteResult()
{
tns = TNS_NONE;
tns = TNS_None;
fTapNoteOffset = 0;
}
TapNoteScore tns;
/* Offset, in seconds, for a tap grade. Negative numbers mean the note
* was hit early; positive numbers mean it was hit late. These values are
* only meaningful for graded taps (tns >= TNS_BOO). */
* only meaningful for graded taps (tns >= TNS_Tier5). */
float fTapNoteOffset;
/* If the whole row has been judged, all taps on the row will be set to hidden. */
@@ -39,7 +39,7 @@ struct HoldNoteResult
HoldNoteResult()
{
hns = HNS_NONE;
hns = HNS_None;
fLife = 1.0f;
iLastHeldRow = 0;
bHeld = bActive = false;
@@ -73,7 +73,7 @@ struct TapNote
original, // part of the original NoteData
addition, // additional note added by a transform
removed, // Removed taps, e.g. in Little - play keysounds here as if
// judged Perfect, but don't bother rendering or judging this
// judged Tier2, but don't bother rendering or judging this
// step. Also used for when we implement auto-scratch,
// and for if/when we do a "reduce" modifier that cancels out
// all but N keys on a line [useful for beat->dance autogen, too].