Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
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@@ -9,14 +9,14 @@ struct TapNoteResult
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{
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TapNoteResult()
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{
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tns = TNS_NONE;
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tns = TNS_None;
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fTapNoteOffset = 0;
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}
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TapNoteScore tns;
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/* Offset, in seconds, for a tap grade. Negative numbers mean the note
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* was hit early; positive numbers mean it was hit late. These values are
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* only meaningful for graded taps (tns >= TNS_BOO). */
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* only meaningful for graded taps (tns >= TNS_Tier5). */
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float fTapNoteOffset;
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/* If the whole row has been judged, all taps on the row will be set to hidden. */
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@@ -39,7 +39,7 @@ struct HoldNoteResult
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HoldNoteResult()
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{
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hns = HNS_NONE;
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hns = HNS_None;
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fLife = 1.0f;
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iLastHeldRow = 0;
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bHeld = bActive = false;
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@@ -73,7 +73,7 @@ struct TapNote
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original, // part of the original NoteData
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addition, // additional note added by a transform
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removed, // Removed taps, e.g. in Little - play keysounds here as if
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// judged Perfect, but don't bother rendering or judging this
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// judged Tier2, but don't bother rendering or judging this
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// step. Also used for when we implement auto-scratch,
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// and for if/when we do a "reduce" modifier that cancels out
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// all but N keys on a line [useful for beat->dance autogen, too].
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