Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
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@@ -977,19 +977,19 @@ void StepManiaLanServer::CheckLowerJudge(const unsigned int clientNum)
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if (Client[clientNum]->IsPlaying(x))
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{
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if ((Client[clientNum]->Player[x].currstep == 2)&&
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(PREFSMAN->m_fJudgeWindowSecondsBoo < Client[clientNum]->Player[x].offset))
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(PREFSMAN->m_fJudgeWindowSecondsTier5 < Client[clientNum]->Player[x].offset))
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Client[clientNum]->lowerJudge = true;
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if ((Client[clientNum]->Player[x].currstep == 3)&&
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(PREFSMAN->m_fJudgeWindowSecondsGood < Client[clientNum]->Player[x].offset))
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(PREFSMAN->m_fJudgeWindowSecondsTier4 < Client[clientNum]->Player[x].offset))
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Client[clientNum]->lowerJudge = true;
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if ((Client[clientNum]->Player[x].currstep == 4)&&
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(PREFSMAN->m_fJudgeWindowSecondsGreat < Client[clientNum]->Player[x].offset))
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(PREFSMAN->m_fJudgeWindowSecondsTier3 < Client[clientNum]->Player[x].offset))
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Client[clientNum]->lowerJudge = true;
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if ((Client[clientNum]->Player[x].currstep == 5)&&
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(PREFSMAN->m_fJudgeWindowSecondsPerfect < Client[clientNum]->Player[x].offset))
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(PREFSMAN->m_fJudgeWindowSecondsTier2 < Client[clientNum]->Player[x].offset))
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Client[clientNum]->lowerJudge = true;
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if ((Client[clientNum]->Player[x].currstep == 6)&&
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(PREFSMAN->m_fJudgeWindowSecondsMarvelous < Client[clientNum]->Player[x].offset))
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(PREFSMAN->m_fJudgeWindowSecondsTier1 < Client[clientNum]->Player[x].offset))
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Client[clientNum]->lowerJudge = true;
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}
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}
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