Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
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@@ -127,19 +127,19 @@ inline bool IsSongSort( SortOrder so ) { return so >= SORT_PREFERRED && so <= SO
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//
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enum TapNoteScore {
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TNS_NONE,
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TNS_HIT_MINE,
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TNS_AVOIDED_MINE,
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TNS_MISS,
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TNS_BOO,
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TNS_GOOD,
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TNS_GREAT,
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TNS_PERFECT,
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TNS_MARVELOUS,
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NUM_TAP_NOTE_SCORES,
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TNS_None,
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TNS_HitMine,
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TNS_AvoidMine,
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TNS_Miss,
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TNS_Tier5,
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TNS_Tier4,
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TNS_Tier3,
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TNS_Tier2,
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TNS_Tier1,
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NUM_TapNoteScore,
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TNS_INVALID,
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};
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#define FOREACH_TapNoteScore( tns ) FOREACH_ENUM( TapNoteScore, NUM_TAP_NOTE_SCORES, tns )
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#define FOREACH_TapNoteScore( tns ) FOREACH_ENUM( TapNoteScore, NUM_TapNoteScore, tns )
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const CString& TapNoteScoreToString( TapNoteScore tns );
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const CString& TapNoteScoreToThemedString( TapNoteScore tns );
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TapNoteScore StringToTapNoteScore( const CString& str );
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@@ -147,12 +147,13 @@ TapNoteScore StringToTapNoteScore( const CString& str );
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enum HoldNoteScore
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{
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HNS_NONE, // this HoldNote has not been scored yet
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HNS_NG, // the HoldNote has passed and they missed it
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HNS_OK, // the HoldNote has passed and was successfully held all the way through
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NUM_HOLD_NOTE_SCORES
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HNS_None, // this HoldNote has not been scored yet
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HNS_LetGo, // the HoldNote has passed and they missed it
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HNS_Held, // the HoldNote has passed and was successfully held all the way through
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NUM_HoldNoteScore,
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HNS_INVALID,
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};
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#define FOREACH_HoldNoteScore( hns ) FOREACH_ENUM( HoldNoteScore, NUM_HOLD_NOTE_SCORES, hns )
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#define FOREACH_HoldNoteScore( hns ) FOREACH_ENUM( HoldNoteScore, NUM_HoldNoteScore, hns )
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const CString& HoldNoteScoreToString( HoldNoteScore hns );
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const CString& HoldNoteScoreToThemedString( HoldNoteScore hns );
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