fix/cleanup roulette-only songs
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@@ -79,8 +79,8 @@ bool UnlockSystem::SongIsLocked( const Song *song ) const
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return p->IsLocked();
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}
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/* Return true if the song is available in roulette (overriding #SELECTABLE). */
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bool UnlockSystem::SongIsRoulette( const Song *song ) const
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/* Return true if the song is *only* available in roulette. */
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bool UnlockSystem::SongIsRouletteOnly( const Song *song ) const
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{
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if( !PREFSMAN->m_bUseUnlockSystem )
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return false;
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@@ -90,10 +90,10 @@ bool UnlockSystem::SongIsRoulette( const Song *song ) const
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return false;
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/* If the song is locked by a code, and it's a roulette code, honor IsLocked. */
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if( p->m_iCode != -1 &&
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m_RouletteCodes.find( p->m_iCode ) != m_RouletteCodes.end() )
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return p->IsLocked();
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return true;
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if( p->m_iCode == -1 || m_RouletteCodes.find( p->m_iCode ) == m_RouletteCodes.end() )
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return false;
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return p->IsLocked();
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}
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const UnlockEntry *UnlockSystem::FindLockEntry( CString songname ) const
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