add ScreenSetTime
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/*
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-----------------------------------------------------------------------------
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Class: ScreenSetTime
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Desc: Show coin drop stats.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "Screen.h"
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#include "Sprite.h"
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#include "BitmapText.h"
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#include "PrefsManager.h"
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#include "InputMapper.h"
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#include "MenuElements.h"
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#include "RageInputDevice.h"
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class ScreenSetTime : public Screen
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{
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public:
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ScreenSetTime( CString sName );
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virtual void Update( float fDelta );
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virtual void DrawPrimitives();
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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virtual void MenuUp( PlayerNumber pn );
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virtual void MenuDown( PlayerNumber pn );
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virtual void MenuLeft( PlayerNumber pn );
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virtual void MenuRight( PlayerNumber pn );
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virtual void MenuStart( PlayerNumber pn );
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virtual void MenuBack( PlayerNumber pn );
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private:
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enum Selection { hour, minute, second, year, month, day, NUM_SELECTIONS } m_Selection;
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void ChangeSelection( int iDirection );
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void ChangeValue( int iDirection );
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BitmapText m_text[NUM_SELECTIONS];
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BitmapText m_textDayOfWeek;
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MenuElements m_Menu;
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};
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