handle analog sticks; remove xbox resizing stuff that doesn't belong in input drivers
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@@ -191,14 +191,6 @@ InputHandler_SDL::~InputHandler_SDL()
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void InputHandler_SDL::Update(float fDeltaTime)
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{
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#ifdef _XBOX
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static int lastValX1 = 0;
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static int lastValY1 = 0;
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static int lastValX2 = 0;
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static int lastValY2 = 0;
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static int resolutionChanged = 0;
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#endif
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SDL_Event event;
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while(SDL_GetEvent(event, SDL_EventMask))
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{
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@@ -231,43 +223,12 @@ void InputHandler_SDL::Update(float fDeltaTime)
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case SDL_JOYAXISMOTION:
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{
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#ifdef _XBOX
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if(PREFSMAN->resizing)
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{
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/* XXX: If you want to adjust the screen, use the menu. Screen
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* adjustment code doesn't belong in the input driver. */
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/* As far as I can tell, you can't send on the analog values
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* of the joysticks, so this is probably the only place for it.
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* This should limit it to the centering screen though */
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resolutionChanged = 1;
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if ( abs(event.jaxis.value) > 15600 )
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{
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switch ( event.jaxis.axis )
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{
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case 0: lastValX1 = event.jaxis.value; break;
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case 1: lastValY1 = event.jaxis.value; break;
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case 2: lastValX2 = event.jaxis.value; break;
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case 3: lastValY2 = event.jaxis.value; break;
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}
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}
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else
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{
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switch ( event.jaxis.axis )
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{
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case 0: lastValX1 = 0; break;
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case 1: lastValY1 = 0; break;
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case 2: lastValX2 = 0; break;
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case 3: lastValY2 = 0; break;
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}
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}
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}
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#else
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InputDevice i = InputDevice(DEVICE_JOY1 + event.jaxis.which);
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JoystickButton neg = (JoystickButton)(JOY_LEFT+2*event.jaxis.axis);
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JoystickButton pos = (JoystickButton)(JOY_RIGHT+2*event.jaxis.axis);
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ButtonPressed(DeviceInput(i, neg), event.jaxis.value < -16000);
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ButtonPressed(DeviceInput(i, pos), event.jaxis.value > +16000);
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#endif
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float l = SCALE( event.jaxis.value, 0.0f, 32768.0f, 0.0f, 1.0f );
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ButtonPressed(DeviceInput(i, neg,max(-l,0),RageZeroTimer), event.jaxis.value < -16000);
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ButtonPressed(DeviceInput(i, pos,max(+l,0),RageZeroTimer), event.jaxis.value > +16000);
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continue;
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}
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@@ -283,32 +244,6 @@ void InputHandler_SDL::Update(float fDeltaTime)
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}
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}
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#ifdef _XBOX
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if ( resolutionChanged )
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{
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if ( lastValX1 || lastValY1 || lastValX2 || lastValY2 )
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{
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PREFSMAN->m_fScreenPosX += ((float)lastValX1/32767.0f);
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if ( PREFSMAN->m_fScreenPosX < 0)
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PREFSMAN->m_fScreenPosX = 0;
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PREFSMAN->m_fScreenPosY -= ((float)lastValY1/32767.0f);
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if ( PREFSMAN->m_fScreenPosY < 0)
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PREFSMAN->m_fScreenPosY = 0;
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PREFSMAN->m_fScreenWidth += ((float)lastValX2/32767.0f);
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PREFSMAN->m_fScreenHeight -= ((float)lastValY2/32767.0f);
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DISPLAY->ResolutionChanged();
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}
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else
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{
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resolutionChanged = 0;
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}
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}
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#endif
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InputHandler::UpdateTimer();
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}
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