use a handler for LoadExit, too
now all option rows have handlers
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@@ -489,17 +489,19 @@ void OptionRow::AfterImportOptions()
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void OptionRow::LoadExit()
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void OptionRow::LoadExit()
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{
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{
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OptionRowHandler *pHand = OptionRowHandlerUtil::MakeNull();
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pHand->m_Def.m_selectType = SELECT_NONE;
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pHand->m_Def.m_sName = EXIT_NAME;
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pHand->m_Def.m_vsChoices.push_back( "Exit" );
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pHand->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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pHand->m_Def.m_bOneChoiceForAllPlayers = true;
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m_RowType = OptionRow::RowType_Exit;
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m_RowType = OptionRow::RowType_Exit;
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m_RowDef.m_sName = EXIT_NAME;
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m_pHand = pHand;
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m_RowDef.m_vsChoices.push_back( "Exit" );
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m_RowDef = m_pHand->m_Def;
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m_RowDef.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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m_RowDef.m_bOneChoiceForAllPlayers = true;
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FOREACH_PlayerNumber( p )
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FOREACH_PlayerNumber( p )
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{
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{
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vector<bool> &vbSelected = m_vbSelected[p];
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vector<bool> &vbSelected = m_vbSelected[p];
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vbSelected.resize( m_RowDef.m_vsChoices.size(), false );
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vbSelected.resize( m_pHand->m_Def.m_vsChoices.size(), false );
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vbSelected[0] = true;
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}
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}
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}
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}
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