Clean up math functions
- Remove checking for standard functions from the build system - Prefix all invocations with std:: - Replace suffixed functions with unprefixed versions - Include <cmath> in all files that use it and remove the global include e.g. floorf(x) -> std::floor(x)
This commit is contained in:
+6
-4
@@ -21,6 +21,8 @@
|
||||
#include "RageTimer.h"
|
||||
#include "RageInput.h"
|
||||
|
||||
#include <cmath>
|
||||
|
||||
static RageTimer g_GameplayTimer;
|
||||
|
||||
static Preference<bool> g_bNeverBoostAppPriority( "NeverBoostAppPriority", false );
|
||||
@@ -56,7 +58,7 @@ static void CheckGameLoopTimerSkips( float fDeltaTime )
|
||||
|
||||
const float fExpectedTime = 1.0f / iThisFPS;
|
||||
const float fDifference = fDeltaTime - fExpectedTime;
|
||||
if( fabsf(fDifference) > 0.002f && fabsf(fDifference) < 0.100f )
|
||||
if( std::abs(fDifference) > 0.002f && std::abs(fDifference) < 0.100f )
|
||||
LOG->Trace( "GameLoop timer skip: %i FPS, expected %.3f, got %.3f (%.3f difference)",
|
||||
iThisFPS, fExpectedTime, fDeltaTime, fDifference );
|
||||
}
|
||||
@@ -256,7 +258,7 @@ void GameLoop::UpdateAllButDraw(bool bRunningFromVBLANK)
|
||||
m_bUpdatedDuringVBLANK = false;
|
||||
return; //would it kill us to run it again or do we want to draw asap?
|
||||
}
|
||||
|
||||
|
||||
//if vblank called us, we will tell the game loop we received an update for the frame it wants to process
|
||||
if (bRunningFromVBLANK) m_bUpdatedDuringVBLANK = true;
|
||||
else m_bUpdatedDuringVBLANK = false;
|
||||
@@ -270,7 +272,7 @@ void GameLoop::UpdateAllButDraw(bool bRunningFromVBLANK)
|
||||
CheckGameLoopTimerSkips(fDeltaTime);
|
||||
|
||||
fDeltaTime *= g_fUpdateRate;
|
||||
|
||||
|
||||
// Update SOUNDMAN early (before any RageSound::GetPosition calls), to flush position data.
|
||||
SOUNDMAN->Update();
|
||||
|
||||
@@ -290,7 +292,7 @@ void GameLoop::UpdateAllButDraw(bool bRunningFromVBLANK)
|
||||
//bandaid for low max audio sample counter
|
||||
SOUNDMAN->low_sample_count_workaround();
|
||||
LIGHTSMAN->Update(fDeltaTime);
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user