EditMenu: remove Autogen and consolidate Blank/Copy into Create
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@@ -418,15 +418,9 @@ void EditMenu::OnRowValueChanged( EditMenuRow row )
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m_Actions.push_back( EDIT_MENU_ACTION_EDIT );
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m_Actions.push_back( EDIT_MENU_ACTION_DELETE );
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}
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else if( GetSelectedSourceSteps() )
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{
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m_Actions.push_back( EDIT_MENU_ACTION_COPY );
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m_Actions.push_back( EDIT_MENU_ACTION_AUTOGEN );
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m_Actions.push_back( EDIT_MENU_ACTION_BLANK );
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}
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else
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{
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m_Actions.push_back( EDIT_MENU_ACTION_BLANK );
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m_Actions.push_back( EDIT_MENU_ACTION_CREATE );
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}
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m_iSelection[ROW_ACTION] = 0;
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// fall through
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@@ -297,9 +297,7 @@ REGISTER_WITH_LUA_FUNCTION( LuaGoalType );
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static const CString EditMenuActionNames[NUM_EDIT_MENU_ACTIONS] = {
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"Edit",
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"Delete",
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"Copy",
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"Autogen",
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"Blank"
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"Create",
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};
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XToString( EditMenuAction, NUM_EDIT_MENU_ACTIONS );
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XToThemedString( EditMenuAction, NUM_EDIT_MENU_ACTIONS );
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@@ -373,9 +373,7 @@ enum EditMenuAction
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{
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EDIT_MENU_ACTION_EDIT,
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EDIT_MENU_ACTION_DELETE,
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EDIT_MENU_ACTION_COPY,
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EDIT_MENU_ACTION_AUTOGEN,
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EDIT_MENU_ACTION_BLANK,
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EDIT_MENU_ACTION_CREATE,
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NUM_EDIT_MENU_ACTIONS
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};
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#define FOREACH_EditMenuAction( ema ) FOREACH_ENUM( EditMenuAction, NUM_EDIT_MENU_ACTIONS, ema )
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@@ -227,36 +227,25 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
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SCREENMAN->Prompt( SM_RefreshSelector, "These steps will be lost permanently.\n\nContinue with delete?", PROMPT_YES_NO, ANSWER_NO, DeleteCurSteps );
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}
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break;
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case EDIT_MENU_ACTION_COPY:
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case EDIT_MENU_ACTION_AUTOGEN:
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case EDIT_MENU_ACTION_BLANK:
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case EDIT_MENU_ACTION_CREATE:
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ASSERT( !pSteps );
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{
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// Yuck. Doing the memory allocation doesn't seem right since
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// Song allocates all of the other Steps.
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pSteps = new Steps;
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CString sEditName;
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switch( action )
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if( pSourceSteps )
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{
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case EDIT_MENU_ACTION_COPY:
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ASSERT( pSourceSteps );
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pSteps->CopyFrom( pSourceSteps, st );
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sEditName = GetCopyDescription(pSourceSteps);
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break;
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case EDIT_MENU_ACTION_AUTOGEN:
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ASSERT( pSourceSteps );
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pSteps->AutogenFrom( pSourceSteps, st );
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pSteps->DeAutogen();
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sEditName = GetCopyDescription(pSourceSteps);
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break;
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case EDIT_MENU_ACTION_BLANK:
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pSteps->CreateBlank( st );
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pSteps->SetMeter( 1 );
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sEditName = "Blank";
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break;
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default:
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ASSERT(0);
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pSteps->CopyFrom( pSourceSteps, st );
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sEditName = GetCopyDescription(pSourceSteps);
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}
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else
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{
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pSteps->CreateBlank( st );
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pSteps->SetMeter( 1 );
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sEditName = "Blank";
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}
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pSteps->SetDifficulty( dc ); // override difficulty with the user's choice
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pSong->MakeUniqueEditDescription( st, sEditName );
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pSteps->SetDescription( sEditName );
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@@ -279,9 +268,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
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switch( action )
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{
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case EDIT_MENU_ACTION_EDIT:
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case EDIT_MENU_ACTION_COPY:
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case EDIT_MENU_ACTION_AUTOGEN:
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case EDIT_MENU_ACTION_BLANK:
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case EDIT_MENU_ACTION_CREATE:
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{
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// Prepare prepare for ScreenEdit
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ASSERT( pSteps );
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