Moved HoldNote OK judge time to a pref. Lowered default value from 0.18s to 0.12s.
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@@ -67,8 +67,6 @@ const float FRAME_JUDGE_AND_COMBO_BEAT_TIME = 0.2f;
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const float ARROWS_Y = SCREEN_TOP + ARROW_SIZE * 1.5f;
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const float ARROWS_Y = SCREEN_TOP + ARROW_SIZE * 1.5f;
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const float HOLD_JUDGEMENT_Y = ARROWS_Y + 80;
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const float HOLD_JUDGEMENT_Y = ARROWS_Y + 80;
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const float HOLD_ARROW_NG_TIME = 0.18f;
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Player::Player()
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Player::Player()
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{
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{
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@@ -265,7 +263,7 @@ void Player::Update( float fDeltaTime )
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if( bSteppedOnTapNote && bIsHoldingButton )
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if( bSteppedOnTapNote && bIsHoldingButton )
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{
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{
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// Increase life
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// Increase life
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fLife += fDeltaTime/HOLD_ARROW_NG_TIME;
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fLife += fDeltaTime/PREFSMAN->m_fJudgeWindowOKSeconds;
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fLife = min( fLife, 1 ); // clamp
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fLife = min( fLife, 1 ); // clamp
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m_GhostArrowRow.HoldNote( hn.iTrack ); // update the "electric ghost" effect
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m_GhostArrowRow.HoldNote( hn.iTrack ); // update the "electric ghost" effect
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@@ -275,7 +273,7 @@ void Player::Update( float fDeltaTime )
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if( fSongBeat-hn.fStartBeat > GAMESTATE->m_fCurBPS * GetMaxStepDistanceSeconds() )
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if( fSongBeat-hn.fStartBeat > GAMESTATE->m_fCurBPS * GetMaxStepDistanceSeconds() )
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{
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{
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// Decrease life
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// Decrease life
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fLife -= fDeltaTime/HOLD_ARROW_NG_TIME;
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fLife -= fDeltaTime/PREFSMAN->m_fJudgeWindowOKSeconds;
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fLife = max( fLife, 0 ); // clamp
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fLife = max( fLife, 0 ); // clamp
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}
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}
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}
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}
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@@ -61,6 +61,7 @@ PrefsManager::PrefsManager()
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m_fJudgeWindowGreatSeconds = 0.090f;
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m_fJudgeWindowGreatSeconds = 0.090f;
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m_fJudgeWindowGoodSeconds = 0.135f;
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m_fJudgeWindowGoodSeconds = 0.135f;
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m_fJudgeWindowBooSeconds = 0.180f;
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m_fJudgeWindowBooSeconds = 0.180f;
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m_fJudgeWindowOKSeconds = 0.120f;
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m_fLifeDifficultyScale = 1.0f;
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m_fLifeDifficultyScale = 1.0f;
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m_iMovieDecodeMS = 2;
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m_iMovieDecodeMS = 2;
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m_bUseBGIfNoBanner = false;
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m_bUseBGIfNoBanner = false;
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@@ -138,6 +139,7 @@ void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
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ini.GetValueF( "Options", "JudgeWindowGreatSeconds", m_fJudgeWindowGreatSeconds );
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ini.GetValueF( "Options", "JudgeWindowGreatSeconds", m_fJudgeWindowGreatSeconds );
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ini.GetValueF( "Options", "JudgeWindowGoodSeconds", m_fJudgeWindowGoodSeconds );
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ini.GetValueF( "Options", "JudgeWindowGoodSeconds", m_fJudgeWindowGoodSeconds );
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ini.GetValueF( "Options", "JudgeWindowBooSeconds", m_fJudgeWindowBooSeconds );
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ini.GetValueF( "Options", "JudgeWindowBooSeconds", m_fJudgeWindowBooSeconds );
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ini.GetValueF( "Options", "JudgeWindowOKSeconds", m_fJudgeWindowOKSeconds );
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ini.GetValueF( "Options", "LifeDifficultyScale", m_fLifeDifficultyScale );
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ini.GetValueF( "Options", "LifeDifficultyScale", m_fLifeDifficultyScale );
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ini.GetValueI( "Options", "MovieDecodeMS", m_iMovieDecodeMS );
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ini.GetValueI( "Options", "MovieDecodeMS", m_iMovieDecodeMS );
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ini.GetValueB( "Options", "UseBGIfNoBanner", m_bUseBGIfNoBanner );
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ini.GetValueB( "Options", "UseBGIfNoBanner", m_bUseBGIfNoBanner );
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@@ -213,6 +215,7 @@ void PrefsManager::SaveGlobalPrefsToDisk()
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ini.SetValueF( "Options", "JudgeWindowGreatSeconds", m_fJudgeWindowGreatSeconds );
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ini.SetValueF( "Options", "JudgeWindowGreatSeconds", m_fJudgeWindowGreatSeconds );
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ini.SetValueF( "Options", "JudgeWindowGoodSeconds", m_fJudgeWindowGoodSeconds );
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ini.SetValueF( "Options", "JudgeWindowGoodSeconds", m_fJudgeWindowGoodSeconds );
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ini.SetValueF( "Options", "JudgeWindowBooSeconds", m_fJudgeWindowBooSeconds );
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ini.SetValueF( "Options", "JudgeWindowBooSeconds", m_fJudgeWindowBooSeconds );
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ini.SetValueF( "Options", "JudgeWindowOKSeconds", m_fJudgeWindowOKSeconds );
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ini.SetValueF( "Options", "LifeDifficultyScale", m_fLifeDifficultyScale );
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ini.SetValueF( "Options", "LifeDifficultyScale", m_fLifeDifficultyScale );
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ini.SetValueI( "Options", "MovieDecodeMS", m_iMovieDecodeMS );
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ini.SetValueI( "Options", "MovieDecodeMS", m_iMovieDecodeMS );
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ini.SetValueB( "Options", "UseBGIfNoBanner", m_bUseBGIfNoBanner );
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ini.SetValueB( "Options", "UseBGIfNoBanner", m_bUseBGIfNoBanner );
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@@ -49,6 +49,7 @@ public:
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float m_fJudgeWindowGreatSeconds;
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float m_fJudgeWindowGreatSeconds;
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float m_fJudgeWindowGoodSeconds;
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float m_fJudgeWindowGoodSeconds;
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float m_fJudgeWindowBooSeconds;
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float m_fJudgeWindowBooSeconds;
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float m_fJudgeWindowOKSeconds;
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bool m_bAutoPlay;
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bool m_bAutoPlay;
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bool m_bDelayedEscape;
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bool m_bDelayedEscape;
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bool m_bInstructions, m_bShowDontDie, m_bShowSelectGroup;
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bool m_bInstructions, m_bShowDontDie, m_bShowSelectGroup;
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