Copy Step #ATTACKS when requested.
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@@ -369,6 +369,8 @@ void Steps::CopyFrom( Steps* pSource, StepsType ntTo, float fMusicLengthSeconds
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noteData.SetNumTracks( GAMEMAN->GetStepsTypeInfo(ntTo).iNumTracks );
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parent = NULL;
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m_Timing = pSource->m_Timing;
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this->m_Attacks = pSource->m_Attacks;
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this->m_sAttackString = pSource->m_sAttackString;
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this->SetNoteData( noteData );
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this->SetDescription( pSource->GetDescription() );
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this->SetDifficulty( pSource->GetDifficulty() );
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