remove nops, cleanup
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@@ -12,19 +12,10 @@
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#include "RageLog.h"
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#include "RageLog.h"
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#include "Style.h"
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#include "Style.h"
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#include "GameManager.h"
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#include "GameManager.h"
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#include "SongUtil.h"
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#include "ScreenManager.h"
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#include "PrefsManager.h"
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#include "PrefsManager.h"
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#include "StatsManager.h"
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#include "StatsManager.h"
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#include "PlayerState.h"
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#include "PlayerState.h"
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#include "BGAnimation.h"
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#include "CommonMetrics.h"
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#include "CommonMetrics.h"
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#include "Foreach.h"
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#define SCROLL_DELAY THEME->GetMetricF("ScreenEnding","ScrollDelay")
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#define SCROLL_SPEED THEME->GetMetricF("ScreenEnding","ScrollSpeed")
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#define TEXT_ZOOM THEME->GetMetricF("ScreenEnding","TextZoom")
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CString GetStatsLineTitle( PlayerNumber pn, EndingStatsLine line )
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CString GetStatsLineTitle( PlayerNumber pn, EndingStatsLine line )
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@@ -244,10 +235,6 @@ void ScreenEnding::Init()
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GAMESTATE->Reset();
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GAMESTATE->Reset();
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}
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}
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ScreenEnding::~ScreenEnding()
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{
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}
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void ScreenEnding::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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void ScreenEnding::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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{
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bool bIsTransitioning = m_In.IsTransitioning() || m_Out.IsTransitioning();
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bool bIsTransitioning = m_In.IsTransitioning() || m_Out.IsTransitioning();
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@@ -264,11 +251,6 @@ void ScreenEnding::Input( const DeviceInput& DeviceI, const InputEventType type,
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ScreenAttract::Input( DeviceI, type, GameI, MenuI, StyleI );
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ScreenAttract::Input( DeviceI, type, GameI, MenuI, StyleI );
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}
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}
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void ScreenEnding::HandleScreenMessage( const ScreenMessage SM )
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{
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ScreenAttract::HandleScreenMessage( SM );
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}
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/*
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/*
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* (c) 2004 Chris Danford
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* (c) 2004 Chris Danford
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* All rights reserved.
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* All rights reserved.
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@@ -25,10 +25,7 @@ class ScreenEnding : public ScreenAttract
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public:
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public:
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ScreenEnding( CString sName );
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ScreenEnding( CString sName );
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virtual void Init();
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virtual void Init();
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~ScreenEnding();
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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void HandleScreenMessage( const ScreenMessage SM );
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private:
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private:
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struct Line
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struct Line
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