remove nops, cleanup

This commit is contained in:
Glenn Maynard
2005-06-25 09:07:11 +00:00
parent 59a99ec624
commit b5f82fe4ae
2 changed files with 0 additions and 21 deletions
-18
View File
@@ -12,19 +12,10 @@
#include "RageLog.h"
#include "Style.h"
#include "GameManager.h"
#include "SongUtil.h"
#include "ScreenManager.h"
#include "PrefsManager.h"
#include "StatsManager.h"
#include "PlayerState.h"
#include "BGAnimation.h"
#include "CommonMetrics.h"
#include "Foreach.h"
#define SCROLL_DELAY THEME->GetMetricF("ScreenEnding","ScrollDelay")
#define SCROLL_SPEED THEME->GetMetricF("ScreenEnding","ScrollSpeed")
#define TEXT_ZOOM THEME->GetMetricF("ScreenEnding","TextZoom")
CString GetStatsLineTitle( PlayerNumber pn, EndingStatsLine line )
@@ -244,10 +235,6 @@ void ScreenEnding::Init()
GAMESTATE->Reset();
}
ScreenEnding::~ScreenEnding()
{
}
void ScreenEnding::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
bool bIsTransitioning = m_In.IsTransitioning() || m_Out.IsTransitioning();
@@ -264,11 +251,6 @@ void ScreenEnding::Input( const DeviceInput& DeviceI, const InputEventType type,
ScreenAttract::Input( DeviceI, type, GameI, MenuI, StyleI );
}
void ScreenEnding::HandleScreenMessage( const ScreenMessage SM )
{
ScreenAttract::HandleScreenMessage( SM );
}
/*
* (c) 2004 Chris Danford
* All rights reserved.