some bugfixes to option screens:
1) fixed normal/difficult course difficulty if single player (kept defaulting to second player's option which didn't exist) 2) battery # of lives now defaults to 4 on an invalid value
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@@ -75,6 +75,10 @@ void ScreenSongOptions::ImportOptions()
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m_iSelectedOption[0][SO_LIFE] = so.m_LifeType;
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m_iSelectedOption[0][SO_BAT_LIVES] = so.m_iBatteryLives-1;
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if ( m_iSelectedOption[0][SO_BAT_LIVES] < 0 )
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m_iSelectedOption[0][SO_BAT_LIVES] = 3; // default in case value is invalid
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m_iSelectedOption[0][SO_FAIL] = so.m_FailType;
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m_iSelectedOption[0][SO_ASSIST] = so.m_bAssistTick;
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m_iSelectedOption[0][SO_AUTOSYNC] = so.m_bAutoSync;
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