cleanup, remove old comment
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@@ -83,20 +83,6 @@ BitmapText::BitmapText( const BitmapText &cpy ):
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void BitmapText::LoadFromNode( const CString& sDir, const XNode* pNode )
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void BitmapText::LoadFromNode( const CString& sDir, const XNode* pNode )
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{
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{
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/* XXX: How to handle translations? Maybe we should have one metrics section,
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* "Text", eg:
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*
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* [Text]
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* SoundVolume=Sound Volume
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* TextItem=Hello
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*
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* and allow "$TextItem$" in .actors to reference that.
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*/
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/* It's a BitmapText. Note that we could do the actual text setting with metrics,
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* by adding "text" and "alttext" commands, but right now metrics can't contain
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* commas or semicolons. It's useful to be able to refer to fonts in the real
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* theme font dirs, too. */
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CString sText;
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CString sText;
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pNode->GetAttrValue( "Text", sText );
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pNode->GetAttrValue( "Text", sText );
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CString sAltText;
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CString sAltText;
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