add m_sFile
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@@ -39,6 +39,7 @@ public:
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float GetElapsedTimeFromBeat( float fBeat ) const;
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float GetElapsedTimeFromBeat( float fBeat ) const;
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CString m_sFile; // informational only
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vector<BPMSegment> m_BPMSegments; // this must be sorted before gameplay
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vector<BPMSegment> m_BPMSegments; // this must be sorted before gameplay
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vector<StopSegment> m_StopSegments; // this must be sorted before gameplay
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vector<StopSegment> m_StopSegments; // this must be sorted before gameplay
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float m_fBeat0OffsetInSeconds;
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float m_fBeat0OffsetInSeconds;
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