add !sType.empty() assert

This commit is contained in:
Chris Danford
2007-02-16 07:07:40 +00:00
parent 74838465c3
commit b53362bc95
+4
View File
@@ -478,6 +478,10 @@ void ActorUtil::LoadAndPlayCommand( Actor& actor, const RString &sType, const RS
!actor.GetName().empty(),
ssprintf("!actor.GetName().empty() ('%s', '%s')", sType.c_str(), sCommandName.c_str())
);
ASSERT_M(
!sType.empty(),
ssprintf("!sType.empty() ('%s', '%s')", sType.c_str(), sCommandName.c_str())
);
if( !actor.HasCommand(sCommandName ) ) // this actor hasn't loaded commands yet
LoadAllCommands( actor, sType );