pass pn (duplicate will go away later)

This commit is contained in:
Glenn Maynard
2006-09-14 03:43:34 +00:00
parent 0244e48eca
commit b531c954d1
4 changed files with 24 additions and 24 deletions
+4 -4
View File
@@ -321,8 +321,8 @@ done:
void ScreenNetSelectMusic::MenuLeft( PlayerNumber pn )
{
bool bLeftPressed = INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_LEFT) );
bool bRightPressed = INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_RIGHT) );
bool bLeftPressed = INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_LEFT), pn );
bool bRightPressed = INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_RIGHT), pn );
bool bLeftAndRightPressed = bLeftPressed && bRightPressed;
if ( bLeftAndRightPressed )
@@ -333,8 +333,8 @@ void ScreenNetSelectMusic::MenuLeft( PlayerNumber pn )
void ScreenNetSelectMusic::MenuRight( PlayerNumber pn )
{
bool bLeftPressed = INPUTMAPPER->IsBeingPressed( MenuInput (pn, MENU_BUTTON_LEFT) );
bool bRightPressed = INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_RIGHT) ) ;
bool bLeftPressed = INPUTMAPPER->IsBeingPressed( MenuInput (pn, MENU_BUTTON_LEFT), pn );
bool bRightPressed = INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_RIGHT), pn );
bool bLeftAndRightPressed = bLeftPressed && bRightPressed;
if ( bLeftAndRightPressed )
+9 -9
View File
@@ -503,9 +503,9 @@ void ScreenOptions::Input( const InputEventPlus &input )
case MENU_BUTTON_SELECT:
case MENU_BUTTON_RIGHT:
case MENU_BUTTON_LEFT:
INPUTMAPPER->ResetKeyRepeat( MenuInput(input.pn, MENU_BUTTON_START) );
INPUTMAPPER->ResetKeyRepeat( MenuInput(input.pn, MENU_BUTTON_RIGHT) );
INPUTMAPPER->ResetKeyRepeat( MenuInput(input.pn, MENU_BUTTON_LEFT) );
INPUTMAPPER->ResetKeyRepeat( MenuInput(input.pn, MENU_BUTTON_START), input.pn );
INPUTMAPPER->ResetKeyRepeat( MenuInput(input.pn, MENU_BUTTON_RIGHT), input.pn );
INPUTMAPPER->ResetKeyRepeat( MenuInput(input.pn, MENU_BUTTON_LEFT), input.pn );
}
}
@@ -794,8 +794,8 @@ void ScreenOptions::MenuStart( const InputEventPlus &input )
case NAV_TOGGLE_THREE_KEY:
{
bool bHoldingLeftAndRight =
INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_RIGHT) ) &&
INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_LEFT) );
INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_RIGHT), pn ) &&
INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_LEFT), pn );
if( bHoldingLeftAndRight )
{
if( MoveRowRelative(pn, -1, input.type != IET_FIRST_PRESS) )
@@ -1223,14 +1223,14 @@ void ScreenOptions::MenuUpDown( const InputEventPlus &input, int iDir )
* holding both up and down from toggling repeatedly in-place. */
if( iDir == +1 )
{
if( INPUTMAPPER->IsBeingPressed(MenuInput(pn, MENU_BUTTON_UP)) ||
INPUTMAPPER->IsBeingPressed(MenuInput(pn, MENU_BUTTON_SELECT)) )
if( INPUTMAPPER->IsBeingPressed(MenuInput(pn, MENU_BUTTON_UP), pn) ||
INPUTMAPPER->IsBeingPressed(MenuInput(pn, MENU_BUTTON_SELECT), pn) )
return;
}
else
{
if( INPUTMAPPER->IsBeingPressed(MenuInput(pn, MENU_BUTTON_DOWN)) ||
INPUTMAPPER->IsBeingPressed(MenuInput(pn, MENU_BUTTON_START)) )
if( INPUTMAPPER->IsBeingPressed(MenuInput(pn, MENU_BUTTON_DOWN), pn) ||
INPUTMAPPER->IsBeingPressed(MenuInput(pn, MENU_BUTTON_START), pn) )
return;
}
}
+9 -9
View File
@@ -285,7 +285,7 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
return; // don't care
PlayerNumber pn = input.MenuI.player;
PlayerNumber pn = input.pn;
if( !GAMESTATE->IsHumanPlayer(pn) )
return;
@@ -334,7 +334,7 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
return;
}
if( SELECT_MENU_AVAILABLE && INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_SELECT) ) )
if( SELECT_MENU_AVAILABLE && INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_SELECT), pn ) )
{
if( input.type == IET_FIRST_PRESS )
{
@@ -370,8 +370,8 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
bool bRightIsDown = false;
FOREACH_EnabledPlayer( p )
{
bLeftIsDown |= INPUTMAPPER->IsBeingPressed( MenuInput(p, MENU_BUTTON_LEFT) );
bRightIsDown |= INPUTMAPPER->IsBeingPressed( MenuInput(p, MENU_BUTTON_RIGHT) );
bLeftIsDown |= INPUTMAPPER->IsBeingPressed( MenuInput(p, MENU_BUTTON_LEFT), p );
bRightIsDown |= INPUTMAPPER->IsBeingPressed( MenuInput(p, MENU_BUTTON_RIGHT), p );
}
bool bBothDown = bLeftIsDown && bRightIsDown;
@@ -422,8 +422,8 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
{
FOREACH_HumanPlayer( p )
{
INPUTMAPPER->ResetKeyRepeat( MenuInput(p, MENU_BUTTON_LEFT) );
INPUTMAPPER->ResetKeyRepeat( MenuInput(p, MENU_BUTTON_RIGHT) );
INPUTMAPPER->ResetKeyRepeat( MenuInput(p, MENU_BUTTON_LEFT), p );
INPUTMAPPER->ResetKeyRepeat( MenuInput(p, MENU_BUTTON_RIGHT), p );
}
}
}
@@ -444,7 +444,7 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
case MENU_BUTTON_BACK:
/* Don't make the user hold the back button if they're pressing escape and escape is the back button. */
if( input.DeviceI.device == DEVICE_KEYBOARD && input.DeviceI.button == KEY_ESC )
this->MenuBack( input.MenuI.player );
this->MenuBack( input.pn );
else
Screen::MenuBack( input );
break;
@@ -506,8 +506,8 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
void ScreenSelectMusic::UpdateSelectButton()
{
bool bSelectIsDown = false;
FOREACH_EnabledPlayer( p )
bSelectIsDown |= INPUTMAPPER->IsBeingPressed( MenuInput(p, MENU_BUTTON_SELECT) );
FOREACH_EnabledPlayer( pn )
bSelectIsDown |= INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_SELECT), pn );
if( !SELECT_MENU_AVAILABLE )
bSelectIsDown = false;
+2 -2
View File
@@ -184,8 +184,8 @@ void ScreenSetTime::MenuRight( PlayerNumber pn )
void ScreenSetTime::MenuStart( PlayerNumber pn )
{
bool bHoldingLeftAndRight =
INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_RIGHT) ) &&
INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_LEFT) );
INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_RIGHT), pn ) &&
INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_LEFT), pn );
if( bHoldingLeftAndRight )
ChangeSelection( -1 );