pass pn (duplicate will go away later)
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@@ -321,8 +321,8 @@ done:
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void ScreenNetSelectMusic::MenuLeft( PlayerNumber pn )
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{
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bool bLeftPressed = INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_LEFT) );
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bool bRightPressed = INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_RIGHT) );
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bool bLeftPressed = INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_LEFT), pn );
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bool bRightPressed = INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_RIGHT), pn );
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bool bLeftAndRightPressed = bLeftPressed && bRightPressed;
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if ( bLeftAndRightPressed )
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@@ -333,8 +333,8 @@ void ScreenNetSelectMusic::MenuLeft( PlayerNumber pn )
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void ScreenNetSelectMusic::MenuRight( PlayerNumber pn )
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{
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bool bLeftPressed = INPUTMAPPER->IsBeingPressed( MenuInput (pn, MENU_BUTTON_LEFT) );
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bool bRightPressed = INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_RIGHT) ) ;
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bool bLeftPressed = INPUTMAPPER->IsBeingPressed( MenuInput (pn, MENU_BUTTON_LEFT), pn );
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bool bRightPressed = INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_RIGHT), pn );
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bool bLeftAndRightPressed = bLeftPressed && bRightPressed;
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if ( bLeftAndRightPressed )
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@@ -503,9 +503,9 @@ void ScreenOptions::Input( const InputEventPlus &input )
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case MENU_BUTTON_SELECT:
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case MENU_BUTTON_RIGHT:
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case MENU_BUTTON_LEFT:
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INPUTMAPPER->ResetKeyRepeat( MenuInput(input.pn, MENU_BUTTON_START) );
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INPUTMAPPER->ResetKeyRepeat( MenuInput(input.pn, MENU_BUTTON_RIGHT) );
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INPUTMAPPER->ResetKeyRepeat( MenuInput(input.pn, MENU_BUTTON_LEFT) );
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INPUTMAPPER->ResetKeyRepeat( MenuInput(input.pn, MENU_BUTTON_START), input.pn );
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INPUTMAPPER->ResetKeyRepeat( MenuInput(input.pn, MENU_BUTTON_RIGHT), input.pn );
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INPUTMAPPER->ResetKeyRepeat( MenuInput(input.pn, MENU_BUTTON_LEFT), input.pn );
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}
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}
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@@ -794,8 +794,8 @@ void ScreenOptions::MenuStart( const InputEventPlus &input )
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case NAV_TOGGLE_THREE_KEY:
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{
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bool bHoldingLeftAndRight =
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INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_RIGHT) ) &&
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INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_LEFT) );
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INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_RIGHT), pn ) &&
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INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_LEFT), pn );
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if( bHoldingLeftAndRight )
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{
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if( MoveRowRelative(pn, -1, input.type != IET_FIRST_PRESS) )
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@@ -1223,14 +1223,14 @@ void ScreenOptions::MenuUpDown( const InputEventPlus &input, int iDir )
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* holding both up and down from toggling repeatedly in-place. */
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if( iDir == +1 )
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{
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if( INPUTMAPPER->IsBeingPressed(MenuInput(pn, MENU_BUTTON_UP)) ||
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INPUTMAPPER->IsBeingPressed(MenuInput(pn, MENU_BUTTON_SELECT)) )
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if( INPUTMAPPER->IsBeingPressed(MenuInput(pn, MENU_BUTTON_UP), pn) ||
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INPUTMAPPER->IsBeingPressed(MenuInput(pn, MENU_BUTTON_SELECT), pn) )
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return;
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}
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else
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{
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if( INPUTMAPPER->IsBeingPressed(MenuInput(pn, MENU_BUTTON_DOWN)) ||
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INPUTMAPPER->IsBeingPressed(MenuInput(pn, MENU_BUTTON_START)) )
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if( INPUTMAPPER->IsBeingPressed(MenuInput(pn, MENU_BUTTON_DOWN), pn) ||
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INPUTMAPPER->IsBeingPressed(MenuInput(pn, MENU_BUTTON_START), pn) )
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return;
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}
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}
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@@ -285,7 +285,7 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
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return; // don't care
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PlayerNumber pn = input.MenuI.player;
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PlayerNumber pn = input.pn;
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if( !GAMESTATE->IsHumanPlayer(pn) )
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return;
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@@ -334,7 +334,7 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
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return;
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}
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if( SELECT_MENU_AVAILABLE && INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_SELECT) ) )
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if( SELECT_MENU_AVAILABLE && INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_SELECT), pn ) )
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{
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if( input.type == IET_FIRST_PRESS )
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{
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@@ -370,8 +370,8 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
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bool bRightIsDown = false;
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FOREACH_EnabledPlayer( p )
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{
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bLeftIsDown |= INPUTMAPPER->IsBeingPressed( MenuInput(p, MENU_BUTTON_LEFT) );
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bRightIsDown |= INPUTMAPPER->IsBeingPressed( MenuInput(p, MENU_BUTTON_RIGHT) );
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bLeftIsDown |= INPUTMAPPER->IsBeingPressed( MenuInput(p, MENU_BUTTON_LEFT), p );
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bRightIsDown |= INPUTMAPPER->IsBeingPressed( MenuInput(p, MENU_BUTTON_RIGHT), p );
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}
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bool bBothDown = bLeftIsDown && bRightIsDown;
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@@ -422,8 +422,8 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
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{
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FOREACH_HumanPlayer( p )
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{
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INPUTMAPPER->ResetKeyRepeat( MenuInput(p, MENU_BUTTON_LEFT) );
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INPUTMAPPER->ResetKeyRepeat( MenuInput(p, MENU_BUTTON_RIGHT) );
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INPUTMAPPER->ResetKeyRepeat( MenuInput(p, MENU_BUTTON_LEFT), p );
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INPUTMAPPER->ResetKeyRepeat( MenuInput(p, MENU_BUTTON_RIGHT), p );
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}
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}
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}
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@@ -444,7 +444,7 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
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case MENU_BUTTON_BACK:
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/* Don't make the user hold the back button if they're pressing escape and escape is the back button. */
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if( input.DeviceI.device == DEVICE_KEYBOARD && input.DeviceI.button == KEY_ESC )
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this->MenuBack( input.MenuI.player );
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this->MenuBack( input.pn );
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else
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Screen::MenuBack( input );
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break;
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@@ -506,8 +506,8 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
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void ScreenSelectMusic::UpdateSelectButton()
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{
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bool bSelectIsDown = false;
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FOREACH_EnabledPlayer( p )
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bSelectIsDown |= INPUTMAPPER->IsBeingPressed( MenuInput(p, MENU_BUTTON_SELECT) );
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FOREACH_EnabledPlayer( pn )
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bSelectIsDown |= INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_SELECT), pn );
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if( !SELECT_MENU_AVAILABLE )
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bSelectIsDown = false;
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@@ -184,8 +184,8 @@ void ScreenSetTime::MenuRight( PlayerNumber pn )
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void ScreenSetTime::MenuStart( PlayerNumber pn )
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{
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bool bHoldingLeftAndRight =
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INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_RIGHT) ) &&
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INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_LEFT) );
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INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_RIGHT), pn ) &&
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INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_LEFT), pn );
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if( bHoldingLeftAndRight )
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ChangeSelection( -1 );
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