pass pn (duplicate will go away later)

This commit is contained in:
Glenn Maynard
2006-09-14 03:43:34 +00:00
parent 0244e48eca
commit b531c954d1
4 changed files with 24 additions and 24 deletions
+4 -4
View File
@@ -321,8 +321,8 @@ done:
void ScreenNetSelectMusic::MenuLeft( PlayerNumber pn ) void ScreenNetSelectMusic::MenuLeft( PlayerNumber pn )
{ {
bool bLeftPressed = INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_LEFT) ); bool bLeftPressed = INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_LEFT), pn );
bool bRightPressed = INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_RIGHT) ); bool bRightPressed = INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_RIGHT), pn );
bool bLeftAndRightPressed = bLeftPressed && bRightPressed; bool bLeftAndRightPressed = bLeftPressed && bRightPressed;
if ( bLeftAndRightPressed ) if ( bLeftAndRightPressed )
@@ -333,8 +333,8 @@ void ScreenNetSelectMusic::MenuLeft( PlayerNumber pn )
void ScreenNetSelectMusic::MenuRight( PlayerNumber pn ) void ScreenNetSelectMusic::MenuRight( PlayerNumber pn )
{ {
bool bLeftPressed = INPUTMAPPER->IsBeingPressed( MenuInput (pn, MENU_BUTTON_LEFT) ); bool bLeftPressed = INPUTMAPPER->IsBeingPressed( MenuInput (pn, MENU_BUTTON_LEFT), pn );
bool bRightPressed = INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_RIGHT) ) ; bool bRightPressed = INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_RIGHT), pn );
bool bLeftAndRightPressed = bLeftPressed && bRightPressed; bool bLeftAndRightPressed = bLeftPressed && bRightPressed;
if ( bLeftAndRightPressed ) if ( bLeftAndRightPressed )
+9 -9
View File
@@ -503,9 +503,9 @@ void ScreenOptions::Input( const InputEventPlus &input )
case MENU_BUTTON_SELECT: case MENU_BUTTON_SELECT:
case MENU_BUTTON_RIGHT: case MENU_BUTTON_RIGHT:
case MENU_BUTTON_LEFT: case MENU_BUTTON_LEFT:
INPUTMAPPER->ResetKeyRepeat( MenuInput(input.pn, MENU_BUTTON_START) ); INPUTMAPPER->ResetKeyRepeat( MenuInput(input.pn, MENU_BUTTON_START), input.pn );
INPUTMAPPER->ResetKeyRepeat( MenuInput(input.pn, MENU_BUTTON_RIGHT) ); INPUTMAPPER->ResetKeyRepeat( MenuInput(input.pn, MENU_BUTTON_RIGHT), input.pn );
INPUTMAPPER->ResetKeyRepeat( MenuInput(input.pn, MENU_BUTTON_LEFT) ); INPUTMAPPER->ResetKeyRepeat( MenuInput(input.pn, MENU_BUTTON_LEFT), input.pn );
} }
} }
@@ -794,8 +794,8 @@ void ScreenOptions::MenuStart( const InputEventPlus &input )
case NAV_TOGGLE_THREE_KEY: case NAV_TOGGLE_THREE_KEY:
{ {
bool bHoldingLeftAndRight = bool bHoldingLeftAndRight =
INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_RIGHT) ) && INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_RIGHT), pn ) &&
INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_LEFT) ); INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_LEFT), pn );
if( bHoldingLeftAndRight ) if( bHoldingLeftAndRight )
{ {
if( MoveRowRelative(pn, -1, input.type != IET_FIRST_PRESS) ) if( MoveRowRelative(pn, -1, input.type != IET_FIRST_PRESS) )
@@ -1223,14 +1223,14 @@ void ScreenOptions::MenuUpDown( const InputEventPlus &input, int iDir )
* holding both up and down from toggling repeatedly in-place. */ * holding both up and down from toggling repeatedly in-place. */
if( iDir == +1 ) if( iDir == +1 )
{ {
if( INPUTMAPPER->IsBeingPressed(MenuInput(pn, MENU_BUTTON_UP)) || if( INPUTMAPPER->IsBeingPressed(MenuInput(pn, MENU_BUTTON_UP), pn) ||
INPUTMAPPER->IsBeingPressed(MenuInput(pn, MENU_BUTTON_SELECT)) ) INPUTMAPPER->IsBeingPressed(MenuInput(pn, MENU_BUTTON_SELECT), pn) )
return; return;
} }
else else
{ {
if( INPUTMAPPER->IsBeingPressed(MenuInput(pn, MENU_BUTTON_DOWN)) || if( INPUTMAPPER->IsBeingPressed(MenuInput(pn, MENU_BUTTON_DOWN), pn) ||
INPUTMAPPER->IsBeingPressed(MenuInput(pn, MENU_BUTTON_START)) ) INPUTMAPPER->IsBeingPressed(MenuInput(pn, MENU_BUTTON_START), pn) )
return; return;
} }
} }
+9 -9
View File
@@ -285,7 +285,7 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
return; // don't care return; // don't care
PlayerNumber pn = input.MenuI.player; PlayerNumber pn = input.pn;
if( !GAMESTATE->IsHumanPlayer(pn) ) if( !GAMESTATE->IsHumanPlayer(pn) )
return; return;
@@ -334,7 +334,7 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
return; return;
} }
if( SELECT_MENU_AVAILABLE && INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_SELECT) ) ) if( SELECT_MENU_AVAILABLE && INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_SELECT), pn ) )
{ {
if( input.type == IET_FIRST_PRESS ) if( input.type == IET_FIRST_PRESS )
{ {
@@ -370,8 +370,8 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
bool bRightIsDown = false; bool bRightIsDown = false;
FOREACH_EnabledPlayer( p ) FOREACH_EnabledPlayer( p )
{ {
bLeftIsDown |= INPUTMAPPER->IsBeingPressed( MenuInput(p, MENU_BUTTON_LEFT) ); bLeftIsDown |= INPUTMAPPER->IsBeingPressed( MenuInput(p, MENU_BUTTON_LEFT), p );
bRightIsDown |= INPUTMAPPER->IsBeingPressed( MenuInput(p, MENU_BUTTON_RIGHT) ); bRightIsDown |= INPUTMAPPER->IsBeingPressed( MenuInput(p, MENU_BUTTON_RIGHT), p );
} }
bool bBothDown = bLeftIsDown && bRightIsDown; bool bBothDown = bLeftIsDown && bRightIsDown;
@@ -422,8 +422,8 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
{ {
FOREACH_HumanPlayer( p ) FOREACH_HumanPlayer( p )
{ {
INPUTMAPPER->ResetKeyRepeat( MenuInput(p, MENU_BUTTON_LEFT) ); INPUTMAPPER->ResetKeyRepeat( MenuInput(p, MENU_BUTTON_LEFT), p );
INPUTMAPPER->ResetKeyRepeat( MenuInput(p, MENU_BUTTON_RIGHT) ); INPUTMAPPER->ResetKeyRepeat( MenuInput(p, MENU_BUTTON_RIGHT), p );
} }
} }
} }
@@ -444,7 +444,7 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
case MENU_BUTTON_BACK: case MENU_BUTTON_BACK:
/* Don't make the user hold the back button if they're pressing escape and escape is the back button. */ /* Don't make the user hold the back button if they're pressing escape and escape is the back button. */
if( input.DeviceI.device == DEVICE_KEYBOARD && input.DeviceI.button == KEY_ESC ) if( input.DeviceI.device == DEVICE_KEYBOARD && input.DeviceI.button == KEY_ESC )
this->MenuBack( input.MenuI.player ); this->MenuBack( input.pn );
else else
Screen::MenuBack( input ); Screen::MenuBack( input );
break; break;
@@ -506,8 +506,8 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
void ScreenSelectMusic::UpdateSelectButton() void ScreenSelectMusic::UpdateSelectButton()
{ {
bool bSelectIsDown = false; bool bSelectIsDown = false;
FOREACH_EnabledPlayer( p ) FOREACH_EnabledPlayer( pn )
bSelectIsDown |= INPUTMAPPER->IsBeingPressed( MenuInput(p, MENU_BUTTON_SELECT) ); bSelectIsDown |= INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_SELECT), pn );
if( !SELECT_MENU_AVAILABLE ) if( !SELECT_MENU_AVAILABLE )
bSelectIsDown = false; bSelectIsDown = false;
+2 -2
View File
@@ -184,8 +184,8 @@ void ScreenSetTime::MenuRight( PlayerNumber pn )
void ScreenSetTime::MenuStart( PlayerNumber pn ) void ScreenSetTime::MenuStart( PlayerNumber pn )
{ {
bool bHoldingLeftAndRight = bool bHoldingLeftAndRight =
INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_RIGHT) ) && INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_RIGHT), pn ) &&
INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_LEFT) ); INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_LEFT), pn );
if( bHoldingLeftAndRight ) if( bHoldingLeftAndRight )
ChangeSelection( -1 ); ChangeSelection( -1 );