Not true. Song only allocates the Steps in Autogen.
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@@ -231,8 +231,6 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
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case EditMenuAction_Create:
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case EditMenuAction_Create:
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ASSERT( !pSteps );
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ASSERT( !pSteps );
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{
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{
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// Yuck. Doing the memory allocation doesn't seem right since
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// Song allocates all of the other Steps.
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pSteps = new Steps;
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pSteps = new Steps;
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switch( m_Selector.EDIT_MODE )
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switch( m_Selector.EDIT_MODE )
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