don't jump to first difficulty while in sorts
This commit is contained in:
@@ -98,8 +98,13 @@ void DifficultyList::GetCurrentRows( int iCurrentRow[NUM_PLAYERS] )
|
||||
continue;
|
||||
|
||||
for( iCurrentRow[pn] = 0; iCurrentRow[pn] < (int) m_Rows.size(); ++iCurrentRow[pn] )
|
||||
{
|
||||
if( GAMESTATE->m_pCurNotes[pn] == m_Rows[iCurrentRow[pn]]->m_Steps )
|
||||
break;
|
||||
if( GAMESTATE->m_pCurNotes[pn] == NULL &&
|
||||
m_Rows[iCurrentRow[pn]]->m_Steps->GetDifficulty() == GAMESTATE->m_PreferredDifficulty[pn] )
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user