Use Init() for all screens, so we can set state before the base class

members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
This commit is contained in:
Glenn Maynard
2005-02-23 06:29:05 +00:00
parent 1213a2c9b0
commit b51b0cfb4c
100 changed files with 349 additions and 42 deletions
+6
View File
@@ -9,6 +9,12 @@
REGISTER_SCREEN_CLASS( ScreenTestSound );
ScreenTestSound::ScreenTestSound( CString sClassName ) : Screen( sClassName )
{
}
void ScreenTestSound::Init()
{
Screen::Init();
this->AddChild(&HEEEEEEEEELP);
HEEEEEEEEELP.SetXY(450, 400);