Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
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@@ -9,6 +9,12 @@
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REGISTER_SCREEN_CLASS( ScreenTestSound );
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ScreenTestSound::ScreenTestSound( CString sClassName ) : Screen( sClassName )
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{
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}
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void ScreenTestSound::Init()
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{
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Screen::Init();
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this->AddChild(&HEEEEEEEEELP);
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HEEEEEEEEELP.SetXY(450, 400);
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