Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
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@@ -15,7 +15,13 @@ REGISTER_SCREEN_CLASS( ScreenTestLights );
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ScreenTestLights::ScreenTestLights( CString sClassName ) : ScreenWithMenuElements( sClassName )
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{
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LOG->Trace( "ScreenTestLights::ScreenTestLights()" );
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LIGHTSMAN->SetLightsMode( LIGHTSMODE_TEST );
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}
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void ScreenTestLights::Init()
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{
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ScreenWithMenuElements::Init();
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m_textInputs.LoadFromFont( THEME->GetPathF("Common","normal") );
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m_textInputs.SetText( "" );
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@@ -25,8 +31,6 @@ ScreenTestLights::ScreenTestLights( CString sClassName ) : ScreenWithMenuElement
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this->AddChild( &m_textInputs );
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SOUND->PlayMusic( THEME->GetPathS("ScreenTestLights","music") );
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LIGHTSMAN->SetLightsMode( LIGHTSMODE_TEST );
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}
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