Use Init() for all screens, so we can set state before the base class

members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
This commit is contained in:
Glenn Maynard
2005-02-23 06:29:05 +00:00
parent 1213a2c9b0
commit b51b0cfb4c
100 changed files with 349 additions and 42 deletions
+5 -1
View File
@@ -15,7 +15,11 @@ REGISTER_SCREEN_CLASS( ScreenTestInput );
ScreenTestInput::ScreenTestInput( CString sClassName ) : ScreenWithMenuElements( sClassName )
{
LOG->Trace( "ScreenTestInput::ScreenTestInput()" );
}
void ScreenTestInput::Init()
{
ScreenWithMenuElements::Init();
m_textInputs.LoadFromFont( THEME->GetPathF("Common","normal") );
m_textInputs.SetText( "" );