Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
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@@ -31,6 +31,12 @@ REGISTER_SCREEN_CLASS( ScreenTest );
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ScreenTest::ScreenTest( CString sClassName ) : Screen( sClassName )
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{
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current = NULL;
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}
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void ScreenTest::Init()
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{
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Screen::Init();
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cur_screen = -1;
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SOUND->StopMusic();
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