Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
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@@ -31,6 +31,12 @@
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//REGISTER_SCREEN_CLASS( ScreenSystemLayer );
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ScreenSystemLayer::ScreenSystemLayer() : Screen("ScreenSystemLayer")
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{
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}
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void ScreenSystemLayer::Init()
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{
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Screen::Init();
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this->AddChild(&m_textMessage);
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this->AddChild(&m_textStats);
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this->AddChild(&m_textTime);
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