Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
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@@ -23,6 +23,12 @@ const ScreenMessage SM_StartClosing = ScreenMessage(SM_User-8);
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REGISTER_SCREEN_CLASS( ScreenStyleSplash );
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ScreenStyleSplash::ScreenStyleSplash( CString sName ) : ScreenWithMenuElements( sName )
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{
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}
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void ScreenStyleSplash::Init()
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{
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ScreenWithMenuElements::Init();
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SOUND->StopMusic();
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CString sGameName = GAMESTATE->GetCurrentGame()->m_szName;
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