Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
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@@ -24,6 +24,12 @@ const ScreenMessage SM_PrepScreen = (ScreenMessage)(SM_User+0);
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REGISTER_SCREEN_CLASS( ScreenStage );
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ScreenStage::ScreenStage( CString sClassName ) : Screen( sClassName )
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{
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}
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void ScreenStage::Init()
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{
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Screen::Init();
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m_bZeroDeltaOnNextUpdate = false;
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SOUND->StopMusic();
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