Use Init() for all screens, so we can set state before the base class

members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
This commit is contained in:
Glenn Maynard
2005-02-23 06:29:05 +00:00
parent 1213a2c9b0
commit b51b0cfb4c
100 changed files with 349 additions and 42 deletions
+6
View File
@@ -24,6 +24,12 @@ const ScreenMessage SM_PrepScreen = (ScreenMessage)(SM_User+0);
REGISTER_SCREEN_CLASS( ScreenStage );
ScreenStage::ScreenStage( CString sClassName ) : Screen( sClassName )
{
}
void ScreenStage::Init()
{
Screen::Init();
m_bZeroDeltaOnNextUpdate = false;
SOUND->StopMusic();