Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
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@@ -13,6 +13,12 @@ ScreenSplash::ScreenSplash( CString sClassName ) : ScreenWithMenuElements( sClas
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PREV_SCREEN (m_sName,"PrevScreen"),
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MINIMUM_LOAD_DELAY_SECONDS (m_sName,"MinimumLoadDelaySeconds")
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{
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}
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void ScreenSplash::Init()
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{
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ScreenWithMenuElements::Init();
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/* Prep the new screen once m_sprOverlay is complete. */
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this->PostScreenMessage( SM_PrepScreen, m_In.GetTweenTimeLeft() );
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}
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