Use Init() for all screens, so we can set state before the base class

members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
This commit is contained in:
Glenn Maynard
2005-02-23 06:29:05 +00:00
parent 1213a2c9b0
commit b51b0cfb4c
100 changed files with 349 additions and 42 deletions
+6 -1
View File
@@ -40,7 +40,12 @@ REGISTER_SCREEN_CLASS( ScreenSetTime );
ScreenSetTime::ScreenSetTime( CString sClassName ) : ScreenWithMenuElements( sClassName )
{
LOG->Trace( "ScreenSetTime::ScreenSetTime()" );
}
void ScreenSetTime::Init()
{
ScreenWithMenuElements::Init();
m_Selection = hour;
FOREACH_PlayerNumber( pn )