Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
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@@ -40,7 +40,12 @@ REGISTER_SCREEN_CLASS( ScreenSetTime );
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ScreenSetTime::ScreenSetTime( CString sClassName ) : ScreenWithMenuElements( sClassName )
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{
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LOG->Trace( "ScreenSetTime::ScreenSetTime()" );
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}
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void ScreenSetTime::Init()
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{
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ScreenWithMenuElements::Init();
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m_Selection = hour;
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FOREACH_PlayerNumber( pn )
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