Use Init() for all screens, so we can set state before the base class

members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
This commit is contained in:
Glenn Maynard
2005-02-23 06:29:05 +00:00
parent 1213a2c9b0
commit b51b0cfb4c
100 changed files with 349 additions and 42 deletions
+7 -2
View File
@@ -22,9 +22,14 @@
REGISTER_SCREEN_CLASS( ScreenSelectStyle );
ScreenSelectStyle::ScreenSelectStyle( CString sClassName ) : ScreenSelect( sClassName )
{
m_iSelection = 0;
LIGHTSMAN->SetLightsMode( LIGHTSMODE_MENU );
}
void ScreenSelectStyle::Init()
{
ScreenSelect::Init();
m_iSelection = 0;
for( unsigned i=0; i<m_aGameCommands.size(); i++ )
{