Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
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@@ -22,9 +22,14 @@
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REGISTER_SCREEN_CLASS( ScreenSelectStyle );
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ScreenSelectStyle::ScreenSelectStyle( CString sClassName ) : ScreenSelect( sClassName )
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{
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m_iSelection = 0;
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LIGHTSMAN->SetLightsMode( LIGHTSMODE_MENU );
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}
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void ScreenSelectStyle::Init()
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{
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ScreenSelect::Init();
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m_iSelection = 0;
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for( unsigned i=0; i<m_aGameCommands.size(); i++ )
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{
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