Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
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@@ -24,6 +24,7 @@ class ScreenSelectMode : public ScreenSelect
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{
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public:
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ScreenSelectMode( CString sName ); // Constructor
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virtual void Init();
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virtual ~ScreenSelectMode(); // Destructor
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virtual void MenuLeft( PlayerNumber pn );
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virtual void MenuRight( PlayerNumber pn );
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