Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
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@@ -34,6 +34,12 @@ Desc: Sets up the screen display
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REGISTER_SCREEN_CLASS( ScreenSelectMode );
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ScreenSelectMode::ScreenSelectMode( CString sClassName ) : ScreenSelect( sClassName )
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{
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}
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void ScreenSelectMode::Init()
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{
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ScreenSelect::Init();
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m_b2DAvailable = m_bCharsAvailable = false;
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int pn;
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