Use Init() for all screens, so we can set state before the base class

members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
This commit is contained in:
Glenn Maynard
2005-02-23 06:29:05 +00:00
parent 1213a2c9b0
commit b51b0cfb4c
100 changed files with 349 additions and 42 deletions
+5
View File
@@ -43,6 +43,11 @@ ScreenSelectMaster::ScreenSelectMaster( CString sClassName ) : ScreenSelect( sCl
SCROLLER_SPACING_Y(m_sName,"ScrollerSpacingY"),
DEFAULT_CHOICE(m_sName,"DefaultChoice")
{
}
void ScreenSelectMaster::Init()
{
ScreenSelect::Init();
// TODO: Move default choice to ScreenSelect
int iDefaultChoice = -1;