Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
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@@ -43,6 +43,11 @@ ScreenSelectMaster::ScreenSelectMaster( CString sClassName ) : ScreenSelect( sCl
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SCROLLER_SPACING_Y(m_sName,"ScrollerSpacingY"),
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DEFAULT_CHOICE(m_sName,"DefaultChoice")
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{
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}
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void ScreenSelectMaster::Init()
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{
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ScreenSelect::Init();
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// TODO: Move default choice to ScreenSelect
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int iDefaultChoice = -1;
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